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Quantic CEO whines that used games cost him millions photo

Quantic Dream CEO Guillaume de Fondaumiere has joined the ranks of the idiotic in whining about used games. Wait, aren't we supposed to only play Heavy Rain once, right? Surely he of all people should understand why it got traded in so much!

"I would say that the impact that the recession had, that the most important impact especially on AAA games on console, was the rise of second hand gaming. And I think this is one of the number one problems right now in the industry," he bitched. "I can take just one example of Heavy Rain. We basically sold to date approximately two million units, we know from the trophy system that probably more than three million people bought this game and played it. 

"On my small level it's a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between €5 and €10 million worth of royalties because of second hand gaming."

Fondaumiere dismisses the very real benefits of used games -- how trade-in credit lets gamers buy new games easier, and how new IP can sell better sequels in the long-term thanks to secondhand exposure -- and instead says that the industry needs to stop shooting itself in the foot and address the problem.

Then one remembers that, by his logic, he's already made between €10 and €20 million in royalties and is moaning that he didn't make even more because people exploited a very legal system and bought games that Sony had already sold once. Yeah, cry me a friggin' river, you destitute, poverty-stricken young man!

Quantic Dream [GI.biz]








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170 comments | showing # 1 to 50
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next 50 comments

Janklogs's Avatar - Comment posted on 09/12/2011 08:03
Janklogs
Then don't make games. Lord knows we don't need a follow up to Heavy Derp.
mighty_marcos's Avatar - Comment posted on 09/12/2011 08:06
mighty_marcos
In related news:

Used Cars cost Toyota, Ford, Honda and other Car manufactures millions!
Used Appliances cost GE, Whirlpool and other Appliance Manufactures Millions!
Used Books cost Publishers Millions!
Passed down clothes cost sweatshops Millions!!!
Bakewell's Avatar - Comment posted on 09/12/2011 08:07
Bakewell
Gaming has gotten bigger and the 2nd hand market has grown with it.

He should be grateful that 2 million people dropped money on his glorified interactive movie and not moaning like a bitch about loss of profits.

Finally. What a cunt.
nekobun's Avatar - Comment posted on 09/12/2011 08:08
nekobun
Make games people want to buy new, and fewer people will wait for them to get traded in so they can get them at a used price. White people problems. Sheesh.
Xanthene's Avatar - Comment posted on 09/12/2011 08:08
Xanthene
maybe if they didn't cut all the DLC then there would have been a reason to keep the game and a way for them to have another revenue stream. buying used games will never be illegal. they need to stop bitching about it, it only makes them look petty.
GenericShooterguydude's Avatar - Comment posted on 09/12/2011 08:14
GenericShooterguydude
But saves me hundreds!
Scuffles's Avatar - Comment posted on 09/12/2011 08:18
Scuffles
Well he has two choices .....

Make better games that people will want to buy new at a price point that is affordable and that have enough value to them that said people won't trade them in. (You can't have a used game sale without someone trading in their previously new game)
or
Stop making games....

I suppose there is always the third option of QQ moar nub.
Fullmetalfox's Avatar - Comment posted on 09/12/2011 08:21
Fullmetalfox
And one more thing... Since replay value is the most common argument for why games cost 60$ instead of costing the same as a movie, and since Heavy Rain should only be played once, why doesn't it cost less than a movie?

If one follows this logic, the man is getting 4 times what he deserves for each copy sold at full price.
Samuraidino's Avatar - Comment posted on 09/12/2011 08:22
Samuraidino
Just be happy that people actually wanted to play your plot hole filled Qte fest...
Telephis's Avatar - Comment posted on 09/12/2011 08:22
Telephis
Best thing you can do is make sure everyone wants it day 1
Rampart's Avatar - Comment posted on 09/12/2011 08:24
Rampart
I agree with him. It doesn't matter that he's already made millions. Losing profit like that is a hit one way or another. The thing is, developers and publishers need to find a way to get more 1st buyers without harming the customer. I think online passes are a good step in the right direction, but they are not the only or final answer.
Matt Welch's Avatar - Comment posted on 09/12/2011 08:26
Matt Welch
I imagine Jim Trolling's day goes much like this:

>wake up, put on detachable penis and balls
>search internet for anything that will allow him to whine and act like a douche towards something he has previously whined and acted like a douche over, especially if it relates to Heavy Rain or Sonic
>post gleefully on Destructoid while drooling and squirting from his mangina
Elijah Fly's Avatar - Comment posted on 09/12/2011 08:28
Elijah Fly
no online passes aren't. that's just taking out what you should get.
Janklogs's Avatar - Comment posted on 09/12/2011 08:28
Janklogs
Matt Welch is a Heavy Derp fanfag.

QQ moar
strongarm's Avatar - Comment posted on 09/12/2011 08:28
strongarm
Fucking idiot! A lot of people such as myself, have too many other responsibilities to be buying new games, so our only way is to get them used. If anything, buying a used game can potentially lead me to buying a sequel new.
Fullmetalfox's Avatar - Comment posted on 09/12/2011 08:28
Fullmetalfox
@Rampart
Online passes can go suck a fuck and so can developers and publishers. They have no right to whine about income loss when they squeeze their costumers for every penny they can with Day 1 DLC, specially DLC that's on the disc. Imagine If you bought The Dark Knight Blu Ray and had to pay extra to unlock all the Michael Caine Scenes?
MCBattery's Avatar - Comment posted on 09/12/2011 08:29
MCBattery
Here's an idea. Add more replay value to the game. May be less people would be selling it.
While I really liked the game,once I finished it I traded it in for something new because I had no reason to go back.
SirNinjaFace's Avatar - Comment posted on 09/12/2011 08:29
SirNinjaFace
JAAAAAAAAAAASOOOOOOOON!
KingSigy's Avatar - Comment posted on 09/12/2011 08:31
KingSigy
If it was any other game, I'd probably embrace him. But Heavy Rain wasn't even deserving of a single purchase, let alone a used one. Fuck that game.
Namodacranks's Avatar - Comment posted on 09/12/2011 08:31
Namodacranks
Maybe if he made a game even worth playing once, more people would keep it.
pokota's Avatar - Comment posted on 09/12/2011 08:33
pokota
Such a mature article from Sterling. Love how he dismisses the argument of anyone with a different opinion as "bitching".
INKU48's Avatar - Comment posted on 09/12/2011 08:34
INKU48
I for one think it's a good thing they remind us that only new copies will pay for the development and give money to the studio for further releases. What worries me is that developers will take the online passes/day one DLC further and further to "combat" used game sales.
Rampart's Avatar - Comment posted on 09/12/2011 08:34
Rampart
But I wouldn't have to pay extra for the scenes because I would have bought it new... Look online passes work because if you buy it new, you get online. Awesome. If you buy it used. It only costs 10 to 15 dollars. Basically the same as what gamestop marks down a new release used title. If you were only going to save 10 bucks buying used in the first place. Who the Fuck cares then? But I agree they are not the end all be all here. What needs to happen is game companies need to start lowering their production costs to bring down 1st buy prices.
Sanious's Avatar - Comment posted on 09/12/2011 08:35
Sanious
@Rampart You're trolling or you're a tool.

He should be happy that people bought into this overrated piece of nonsense.
seeafish's Avatar - Comment posted on 09/12/2011 08:37
seeafish
game sharing ftw.
beowulf's Avatar - Comment posted on 09/12/2011 08:37
beowulf
Long live the used games market!
John B's Avatar - Comment posted on 09/12/2011 08:38
John B
From America with love ... https://secure.wikimedia.org/wikipedia/en/wiki/First-sale_doctrine

Suck it, de Fondaumiere.
tuoman's Avatar - Comment posted on 09/12/2011 08:40
tuoman
It blows my mind how some of you hate being a consumer.

"Options? Take them away from me! Content that used to be free? Make me pay for it!"
JetSetRadioForever's Avatar - Comment posted on 09/12/2011 08:41
JetSetRadioForever
JAAAAAAAAAAAAAAAAAASONNNNNNNNNNNNNNNNNNNNNN!
Konnery's Avatar - Comment posted on 09/12/2011 08:41
Konnery
@Rampart

Oh yes, let's not be thankful people actually played my overhyped quick time event and actually sold 2 million units. Instead let's bitch about the money we didn't make while 1 million MORE people played my shitty quick time event. Any non-asshole would be like "3 million people played my game!? awesome!!" Shit man, I get amped when I see 500 people come to my bands concerts, but fucking 3 million people played his game and you're defending him being a whiny cunt? Wow
TEAMHOLT's Avatar - Comment posted on 09/12/2011 08:44
TEAMHOLT
@Rampart First customers have to deal with the inconvenience of typing in those long-ass codes, and as soon as they do that their copy of the game drops in value dramatically. Even first-time owners are getting screwed by online passes.

I understand your point though, I would probably be frustrated if I were in his position and saw all that potential profit go out the door, but used games aren't a "problem", as he and a lot of developers/publishers put it. There's nothing wrong with it, and it doesn't need to be stopped. It's a legitimate part of the market and something consumers have a right to. The proper response from publishers would be to innovate and provide value to persuade consumers to purchase games new, not to try and twist their arms and tell them where they're going to buy games and for how much.
Spaz's Avatar - Comment posted on 09/12/2011 08:45
Spaz
All of this over used game industry >.<. I'll be sure to have a bag of popcorn in handy when consoles become pirated from here to high hell and have to deal with the used game industry. I'll be sure to have two bags handy when all the devs decide to move to mobile devices an already highly pirated platform.
Samhain's Avatar - Comment posted on 09/12/2011 08:46
Samhain
If they really truly want to get rid of the 2nd hand market they should start selling at $30 instead of $60. This would make used games null and void. Make it happen publishers!

Also, Heavy Rain is a great game.
SirNinjaFace's Avatar - Comment posted on 09/12/2011 08:49
SirNinjaFace
I liked Heavy Rain. Bought it new, finished it twice then traded it in. Some lucky guy probably bought my copy dirt cheap at gamestop and had a blast and I feel good about that. (40% sarcasm)
TXYeti's Avatar - Comment posted on 09/12/2011 08:50
TXYeti
I can't help but laugh at the ridiculous sense of entitlement to legal used sales. This is like me complaining that I've lost billions because I didn't invent the iPod... if only I had... but I didn't, and that's that. So I'll get over the iPod thing if this yahoo will get over legal used game sales.
Rampart's Avatar - Comment posted on 09/12/2011 08:50
Rampart
wow, ok look I'm not defending Heavy Rain here. I played it, didnt even finish it, I thought the characters where pretty flat, which would have been fine if the plot was better... And on top of that, I borrowed it from a friend! You know why? Because there wasn't enough personal value there for me to justify a purchase. I'm not saying Online passes are the best way of encouraging 1st buys, but it shows that they are at least trying to find ways to monetize used game sales. And obviously, if it has put enough value there for people to 1st buy or to pick up the pass after buying used. theyre on to something. If people really hated it, they wouldnt buy it. I bought Dirt 3 new because I knew the online pass was there, and online had enough value for me to make that decision. plus game stop still sells the game used at like 55 dollars right next to a new box. Again. The lost income that used games take from developers is a problem. is it our problem? maybe, maybe not. It depends on how the industry plans to deal with it. Now hop of my cock you whiny brats, unless any of you wish to have an actual, grown up discussion.
JFF's Avatar - Comment posted on 09/12/2011 08:50
JFF
Single player pass, true story.
Adrian Smith's Avatar - Comment posted on 09/12/2011 08:50
Adrian Smith
people buy used game because they are cheaper. And don't give me that crap about gamestop's $5 off discount. Gamestop is not the only place to get a used game. I didn't buy shadow's of the damned new because it was $60 frickin dollars. Guess what I paid for it. That's right $39.00. Guess what it is now. You guessed it $39.99. People just can't afford to buy every game brand new if you insist on a $60 standard. It's honestly not rocket science
Gene Eric's Avatar - Comment posted on 09/12/2011 08:50
Gene Eric
Heavy Rain, i bought it expecting great things, instead it was so-so. Didn't even bothered to finish it. At least i sold it off.
amtalx's Avatar - Comment posted on 09/12/2011 08:52
amtalx
In order to lose something, you need to be entitled to it in the first place.
nfm1337's Avatar - Comment posted on 09/12/2011 08:53
nfm1337
Now I feel guilty about all flea markets I've visited. Think of the money I stole from Arthur C. Clarke by buying The Songs of Distant Earth used. I'm worse than Hitler. :(
302mike's Avatar - Comment posted on 09/12/2011 08:53
302mike
A million people buying the game from a source which doesn't reward the actual creators of the game is a serious problem. Used game sales continue to be a huge detriment to the game industry.
boomfasa's Avatar - Comment posted on 09/12/2011 08:53
boomfasa
That 3rd million people would not have bought it full price. Period. Tell him to sit on it.
pokota's Avatar - Comment posted on 09/12/2011 08:55
pokota
He raises an interesting point about how games should be cheaper.

What? Sterling didn't mention that part in his article? Well, that's odd. Hard to believe Jim Sterling would cherry-pick quotes that only support what he wants to say. Heh.

Without necessarily agreeing with the industry, I will say that some of the arguments people trot out are pretty goofy. "Make better games and people will buy them new", for example. I mean, seriously? And how many really good games have basically flopped, while CoD sells Trillions of copies? Or how about the "add more replay value" argument? Because every genre should have multi-player tacked on? Yeah, no thanks. Some types of games, especially story-driven games, will always have less replay value.
Rampart's Avatar - Comment posted on 09/12/2011 08:56
Rampart
@ teamholt
I agree with you. I really do.

@adrian smith
You are right, the 60 price tag is what drives the used games market.

Developers need to find ways to either add more value for a 60 price point or drop the 1st buy cost.
Spaz's Avatar - Comment posted on 09/12/2011 08:58
Spaz
@Adrian Smith: Most people are retarded though and don't get that fact >.<. You don't know how many people I get at work and ask me (I work Wal-Mart electronics) how much would it be at Gamestop.
TheNephilym's Avatar - Comment posted on 09/12/2011 09:00
TheNephilym
What he needs to realize is that without used games, a lot of those people (possibly the entire million) wouldn't have bought the game to begin with. And since they did end up getting it, they may have enjoyed it enough to buy Quantic Dream's next game at full price.

Of course, that same argument (as well as Jim's "you already sold it once" argument) could be applied to piracy. So all the people who bitch about piracy hurting the gaming industry should not dismiss the fact that use games are doing the exact same damages, only legally and morally acceptable. In either case, the devs don't get money.
Spaz's Avatar - Comment posted on 09/12/2011 09:00
Spaz
@pokota: You don't have to have MP to have re-play value.
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