Despite being nearly completed, the WiiWare version of indie adventure title Machinarium will not see a release. Amanita Design founder Jakub Dvorský tells GameSetWatch they "decided not to release it because it's just not good."
"The resolution is crap, and we had to squeeze the whole game (which is around 360 MB in [the] original version) into [the] 40 MB WiiWare limit. The music sounds terrible, the background pictures are heavily compressed, and we had to throw out ... some animations."
Dropping the project this late? That's some dedication to quality. There is, however, next year's PlayStation 3 port of Machinarium, which Dvorský believes to be the "ultimate version."
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