Uhh...
GAMESREVIEWS
Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest
QuakeCon: Rise of the Triad multiplayer hands-on
I never thought I’d play Rise of the Triad multiplayer again, and I especially didn’t imagine I’d be playing it at QuakeCon with others right beside me. It’s a surreal thing but Rise of the Triad is coming back thanks to some loyal fans at Interceptor Entertainment and a reformed Apogee Software. Though I only got to play a pre-alpha build for a couple rounds, I got a good sense of the direction that this reboot is taking. Yes there are jump pads and Excalibats, but there are new additions as well.
The reveal of Rise of the Triad (2012) didn’t go exactly as planned. The info leaked out earlier in the day from a promotional Twitter account for the game, the reveal was pushed back two hours because of QuakeCon scheduling, and when the trailer was finally shown it was missing sound. Even worse, the reveal barely got a round of applause from the audience. This is to be expected though because ROTT isn’t Doom or Fallout. It’s a weird obscure game that only meant something to a few PC gamers in the ‘90s, but it meant a lot. Interceptor seems to be aware of this and is trying its best to make a worthy reboot. ROTT runs on the Unreal Engine 3, but it feels closer to Quake III in play. It’s furiously fast in comparison to modern shooters, including arena shooters like Nexuiz and Quake Live. The inclusion of jump pads and the small scale of the maps only makes things more hectic. There aren’t many games that play at the speed of ROTT, but that’s not necessarily a bad thing, especially when no one else is filling this niche. The map I played on took place in a dingy, grim looking castle, including a dungeon with malnurished inmates and a courtyard for long distance rocket firing. The outdoor space was filled with jump pads. Some would shoot you up to a second level, giving players a good spot to camp. Others would throw you across the map for a quick getaway. The map is filled with tight corridors that lead to some intense rocket exchanges, but it doesn't exactly make me feel nostalgic. The map is also horribly lit, with many areas being not far from pitch black.
The original ROTT wasn’t exactly a colorful game, but this reboot is in desperate need of some more lively art direction. The Wolf 3D engine and character models taken from photos of actors gave the original ROTT a lot of personality that the Unreal Engine 3 doesn’t bring on its own without some much needed modification. Then again, I may find that necessary element in the single-player (preview to come). Even so, there is a lot of technical issues with this multiplayer demo, including weapons magically disappearing from my inventory and weapon models not immediately showing up. Again, this is pre-alpha but it didn’t exactly make for a strong first impression. The comparisons to Quake III doesn’t stop at speed, tight corridors, and jump pads. You’ll also be dealing with a LOT of rockets. The demo map included two rocket launchers (one heat-seeking), an MP-40, and the legendary Excalibat. The pistols -- pick-up an opponent’s pistol for akimbo -- and MP-40 can be fired via ironsight by hitting the right mouse button. This is an interesting feature to include in such a fast, frantic arena shooter. I didn’t end up using it that much, but I appreciated its inclusion, nonetheless. Being thrown through the air by a jump pad and firing rockets at the ground below never gets old, but it’s all about the Excalibat. Not only is the Excalibat ridiculous, it’s also pretty versatile. It makes for a great melee weapon and a powerful long range weapon thanks to its alternate fire that shoots off exploding fireballs. There is also the Firewall gun but I never saw it -- though I got killed by it a number of times. ROTT multiplayer is kind of what I expected it to be. It’s a fun and chaotic arena shooter that has gone out of style over the past decade. The uninspired art direction and buggy presentation didn’t leave a strong impression, but I have faith that Interceptor will be able to polish the game before its release later this year. If nothing else, it will make for a fun couple nights of drunk, nostalgic gaming. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)This blows my god damn mind! My friend and I played this game all day long back in the day! Holy god I cannot wait for this. Tell me this is a game and not a quake mod or something. I will get this in a hearbeat! Excalibats!! I hope you can still turn into a dog. oh.... oh muh lord.... some of the very best moments in my gaming history belong to ROTT. i think I'll re-purchase the original right now. Why da fuck not? Holy shit, a new ROTT is awesome news, used to play the original quite a lot back in the 90's, such a bizarre mix of Nazis and Jump pads. It better have flying eyeballs after explosive deaths, that was the best part :) I got to play it for a round. It was a good amount of fun, but, the player models were stupid hard to idetnify from the background. They did not contrast enough, they really have to fix that for the game to work well, as part of the reason arena shooters work is due to the high contrast between the enemy, your allies, and the map itself. "It’s furiously fast in comparison to modern shooters, including arena shooters like Nexuiz and Quake Live. "
Uhh... My friends and I used to play the original over the network in the school IT lab when we were kids :-) Good, good times. Does anyone remember that multiplayer level shaped like a swimming pool, where everyone had to make a mad dash for the platform in the shape of a diving board, jump off and grab a weapon in mid air, and then kill the shit out of each other? Man, I hope that level is coming back. 2:00 AM on 05.24.2013 Live-action Payday series wants to rob you blindBehold, a teaser trailer for the upcoming Payday live-action web series. The teaser stars Dallas, Hoxton, Wolf, and Chains as they get ready to pull off some heists in Washington D.C. Episode one should be launching in a week or so. Obviously this is all aimed at hyping up Payday 2, which will be out this August in North America for Steam, Xbox 360, and PlayStation 3.
8:30 PM on 05.23.2013 Black Ops 2's Revolution DLC has a free trial weekendCall of Duty: Black Ops 2's Revolution map pack will be free to play on Xbox 360 this weekend, Activision's Dan Amrich announced, who only confirmed the promotion for Microsoft's console. The promotion has the content playabl...
2:00 PM on 05.23.2013 Review: Call of Juarez: GunslingerCall of Juarez is a series I've always wanted to enjoy. It's hard not to admire its attempts at clever storytelling, and the commitment to creating a wild west first-person shooter in an age where everything's about blasting ...
1:30 PM on 05.23.2013 Jon Favreau's Destiny trailer is such a teaseLet's get straight to the news that's been a long time coming for Bungie's open-world shooter Destiny: we'll finally see what it looks like -- what it really looks like -- on June 10, 2013. Thank goodness for that! Specifica...
8:00 AM on 05.23.2013 Dying Light is an open world, freerunning zombie gameOkay, take Dead Island's entire concept, subtract the role-playing mechanics, throw in freerunning features akin to Mirror's Edge, and set it all in an open world that features a day-and-night cycle where things become way ha...
5:00 AM on 05.23.2013 Far Cry 3's map editor updated with Blood Dragon contentMark IV style mutha f*ckas! Far Cry 3's map editor was just updated to include Blood Dragon's neon packed designs. This is just for the buildings and stuff, and doesn't include the creatures like the actual Blood Dragons. The...
4:30 PM on 05.22.2013 First of four Metro: Last Light DLC packs hits next monthFour downloadable content packs are in the works for Metro: Last Light, starting with the Faction Pack in June. It and the Chronicles Pack will introduce further story content, followed by "a unique solo challenge to Metro ve...
9:00 AM on 05.22.2013 People actually like the Maverick Hunter reboot conceptSome time ago, we learned off a rather odd project from Capcom -- a gritty Mega Man X FPS idea that never saw the light of day. Yep, Keiji Inafune gave ex-Retro Studios alumni the idea to re-imagine Mega Man similar to Metroi...
3:00 AM on 05.22.2013 Vote on Black Ops 2's new Personalization PacksTwo new Personalization Packs will be released for Call of Duty: Black Ops 2 on May 29, and starting this Thursday you'll be able to vote on which packs make the cut, Activision's Dan Amrich announced. Voting will take p...
6:20 PM on 05.21.2013 Destiny also coming to the Xbox OneNot to be left out of the "Oh we're going to be appearing on the Xbox One as well!" parade is Bungie, as they too revealed that Destiny will be released on Microsoft's next-gen console. So that's Watch Dogs, Thief, Assassin's...
| timeline following: |
| 1:00 AM on 04.16.2013 17 wonderful minutes of Rise of the Triad gameplay |

17 minutes of raw gameplay video? Well I certainly hope this becomes more of a trend. You can only tell so much about a game that has quick cuts and dubstep music within a three minute or less trailer. Rise of the Triad thou...more
| 11:00 AM on 03.24.2013 PAX: Rise of the Triad is true to the source |

[Update: added a PAX East event recap video] I had an interesting discussion a week ago with the gaming community regarding arena shooters vs. "loadout" shooters like Call of Duty. Although I'm a fan of both, there's somethin...more
| 4:45 PM on 02.08.2013 Learn how a digital world is created in Rise of the Triad |

Ever wonder how a first-person shooter is made? In this third part of the Rise of the Triad developer series, you'll get to see some pretty insightful information regarding the redesign of the upcoming PC game. Specifically,...more
| 4:15 PM on 09.12.2012 Grab the original Rise of the Triad on sale at GOG.com |

I mentioned this to people whilst I was at PAX but the idea that in 2012 the Destructoid PAX Party would be sponsored by a new Rise of the Triad game was fairly mindblowing. If you haven't played the original Rise of the Tria...more
| 4:00 AM on 08.30.2012 Get shot up with a heavy dose of Rise of the Triad |

On the H.U.N.T. for more details on the Rise of the Triad revival? The good folks over at Apogee Software have got you covered. They've blessed us with a huge batch of goodies to sift through, from a fresh batch of screen sh...more
| 5:00 PM on 08.05.2012 QuakeCon: This is the Rise of the Triad that you remember |

[Destructoid is grabbing its rail gun and heading to Dallas, Texas this weekend for QuakeCon. Stay posted for game news, previews, and strange happenings from the infamous LAN room.] I drove up to QuakeCon expecting a great D...more
| 2:30 PM on 08.02.2012 QuakeCon: Iconic FPS Rise of the Triad returns to PC |

[Destructoid is grabbing its rail gun and heading to Dallas, Texas this weekend for QuakeCon. Stay posted for game news, previews, and strange happenings from the infamous LAN room.] Turns out those 17 years spent begging on ...more
| 2:00 PM on 05.23.2013 Review: Call of Juarez: Gunslinger |
Call of Juarez is a series I've always wanted to enjoy. It's hard not to admire its attempts at clever storytelling, and the commitment to creating a wild west first-person shooter in an age where everything's about blasting ...more
| 1:30 PM on 05.23.2013 Jon Favreau's Destiny trailer is such a tease |
Let's get straight to the news that's been a long time coming for Bungie's open-world shooter Destiny: we'll finally see what it looks like -- what it really looks like -- on June 10, 2013. Thank goodness for that! Specifica...more
| 8:00 AM on 05.23.2013 Dying Light is an open world, freerunning zombie game |
Okay, take Dead Island's entire concept, subtract the role-playing mechanics, throw in freerunning features akin to Mirror's Edge, and set it all in an open world that features a day-and-night cycle where things become way ha...more


surf dtoid with 