Nope. It was excellent, tense and moody if not really very scary, and so ahead of its time visually that it looks great even today 8 years later.
Of course it wasn't the mindless bulletfest the first two games were, but it was never trying to be. Rather it was an homage to movies like Alien(s) and Event Horizon that sci-fi fans and gamers alike can instantly recognize and enjoy. On that front it was an unqualified success. id software were the creators, innovators and masters of the fps. Doom 3 shows that mastery.
Wasnt there another destructoid article talking about how much they liked Doom 3.
In any case i agree with everyone else. Doom 3 was fantastic when it came out. Sorry you were expecting something different I guess?
I know dude. Didn't mean to imply differently. Just disagree with your assessment, and I don't wanna get into a dick measuring contest with you about Doom 1&2 fandom but I assure you I'm right there with you. Two of the best games ever made.
Thing is, you can't keep doing the same thing over and over with the same game. id went a different direction with Doom 3 and found success with that. Sure it's not what we were used to but that doesn't automatically make it bad, or even necessarily disappointing. It took balls to do what they did with Doom 3 and I respect them both for the risk and the rousing success that resulted from it.
Besides, we've got Serious Sam, Painkiller and Hard Reset to scratch that arena shooter itch.
You guys are making me want to buy Doom 3 now
Which isn't such a bad idea considering the sales
yeah it only got an 87% on metacritic, total bummer.
i do understand that people had high expectations at the time, but as someone that played it in 2004 i can say with confidence that most people, including myself, were hyped for the game, and although there were gripes (flashlight, cheap scares) the game was a major hit.
bad way to start an article that was otherwise okay.
It was, however, by no means a disappointment as far as general GAMES are concerned. I have a hunch I'll feel the same way about Prey 2. As a sequel to Prey 1, it will likely disappointment me because it's not really a sequel. As a game in and of itself, it looks fucking awesome thus far.
tl;dr allistair dislikes about things on the internet
Also: I can't remember the last time I flat out agreed with Tristix. This is really strange.
then again, it's not us writing articles on the internet so what do we know? :/
@psycho terror: a little sensitive aren't you? Jesus. Don't read so deep into stuff.
Maybe it's because I was pretty young when I first played Doom, but I never first saw it as a fast and frantic game like whoever wrote this article. I remember I had to play the game with my brother; he would do the moving about and everything, I would have my finger on the CTRL button to do the shooting.
We would slowly and cautiously move through every area; we would always turn the music off as it made things too atmospheric, too creepy and scary. We would sit there stunned as we saw corpses waving about, pinned to the wall. I'm pretty sure we played with the SFX turned off at first aswell? Even the digital tones coming from old computers and MS DOS freaked the shit out of us.
We were so scared, we never played the game WITHOUT God Mode on... and it still scared us.
When we would hear a wall moving as we pressed a switch, we shit ourselves. When we first saw a new enemy, we were terrified. Seeing the Cyberdemon or Spider Mastermind for the first time? HELLO, FEAR. And the ending with the rabbit heads on sticks? JEEZ.
We were pretty grossed out and showed our auntie who was disgusted and shocked.
It wasn't until YEEAAARSS later when in high school that a few friends and I got Doom for our GBAs and would play cooperative that I saw the fast paced side of Doom. But for me, it's always been a franchise that scared the crap out of me, so Doom 3 felt perfectly in line with what it had always been.
To not expect some evolution or shifts after like, 10 years is simply idiotic. Double standards to look at Quake 1 and then LOVE Quake 4 which is pretty different and doesn't live up to the same standards as the first game.
I love that Doom 3 can be the "slow methodical shooter that leaned on its horror elements" in the face of Call of Duty-esque bullshit including the Resident Evil series which has shunned all that and become a fast paced, generic third person shooter that DOESN'T lean on its horror elements at all.
ID has always done something special with its FPS (usually). It did that with Doom and Doom 2. And then it stepped the fuck up with Doom 3, too.
If I could pick a direction for the Doom franchise; a speedy, over the top death fest where you can pick up a chainsaw and dig it into soldiers (basically Serious Sam and countless other games out there now)...
... or the ridiculously atmospheric, creepy, tense game that Doom 3 is, I know what I'm going to pick. You want heritage? Christ man, Doom and Doom 2 didn't have a whole lot to work with, of course the game was going to be the way it was.
Times have changed, ID wanted more substance. Gone are the days of stitching together basic textures and map methods. BLAH.
Doom 3 though was fantastic, I went in as a huge doom fan and left utterly satisfied. Ill be picking this up again for sure.
Srsly though, opinions, Allistair. Rock on with them. Keep on fighting that good fight and dropping those truth bombs. Damn the man.
...although how you can say "In 2004, Doom 3 was a disappointment" when you didn't even bother playing it till 2008 is a bit perplexing...
So "upon release" in 2004, you were "disappointed" by Doom 3, even though you had not played it? Am I reading that right?
Were you too busy in 2004 reviewing movies you had not seen?
also, i love how you were apparently let down by something in 2004 that you didn't actually experience until 2008. how do you have a job as a writer...?
As if. The game rocked. So what if it wasn't as fast paced as the previous installments. I prefer a horror game that takes enough time to try and scare me.
It should have been called "Doom 3: Go through every door slow and you'll rarely get scared."
I definitely remember playing it to completion and it being creepy, but also it leaving quite a sour taste.
But yeah, whatever it was, it was not memorable to me in the slightest.
AND THAT'S MY 2012 REVIEW OF DOOM 3.
Speaking of which, I'd love to see the "story" of Quake 1 fleshed out in a sequel. I love the Strogg and all, but the Gothic-ish setting of the original was awesome, as was the weapon and enemy design.
For me (and my circle of friends), Doom 3 was a disappointment"
Yes, for you and your friends. Not for a lot of players, or much of the press. The way your introduction was worded it sounds like you're stating historical fact, when you're really taking about your own opinion. THAT'S what's pissed people off, because it makes you sounds like you didn't have any interest in how Doom 3 was received on a larger scale and didn't research the reaction at the time. And being honest's lovely and all, but it's no excuse for passing off speculation as fact. Or is that being too 'commonplace'?
I still look to it for inspiration in crafting moody, atmospheric environments (even tho it leaned on the "monster in a closet" gimmick so often that by the end of my first playthrough I was able to guess where they'd spawn often enough that I was shooting imps dead before the door had completely opened or their teleport effect had finished fizzling out, which made me feel like I was channeling Bruce Campbell.)
I'm looking forward to this. Still tempted to spring for the Oculus kickstarter.
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
I'm saying this as a fan of Doom 1 and 2. but if you remove the pink glasses, Doom1&2 are old. they're old school, yes, but their legacy carried on with Quake, Duke Nukem (not Forever), Serious Sam and Painkiller.
Doom 3 managed to deliver a great story IF you wanted to follow it (you could easily just ignore it and even kill EVERY SINGLE NPC in the game), it managed to deliver some great shooting (the guns had an awesome 'umph' feeling), and managed to scare you - not just with jump scares, but with great atmosphere.
it's also visually stunning to this very day, especially when modded properly.
oh and by the way, plenty of mods delivering the old school gameplay, even direct Doom 1&2 remakes.
it's also old school no matter how you deny it. healthpacks, armor pieces, a crapload of weapons, a demand of the player's agility as much as aim and twitch reflexes... and it's difficult. good luck playing it on Nightmare.
if you remove the nostalgia factor and try to appreciate Doom 3 for what it is, you'll be in for a LOT of fun.

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