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Q: Okami and MadWorld should be embraced by the public photo

Everybody knows what happened to Okami. It was a critically acclaimed game by Clover Studios, but no matter how much respect and praise it won for its beautiful art style and interesting gameplay, the mainstream consumer didn't give a crap and the game suffered an injustice of sales. What is now Platinum Games has continued to make great titles that don't become hits, and Q's Tetsuya Mizuguchi believes games like Okami and MadWorld need more respect.

"It’s actually a coincidence that I mention two games by Clover/Platinum, but it’s a shame that unique games like this aren’t embraced by the public more," said the man responsible for Space Channel 5 and Rez while talking to 1UP.

MadWorld really didn't sell that terribly, but it certainly wasn't the big success that Sega was hoping for, and there's no denying that Platinum Games, formerly Clover, doesn't get enough attention from the average consumer, despite producing some pretty damn good games.







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45 comments | showing # 1 to 45
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Sven Wohl's Avatar - Comment posted on 09/15/2009 13:46
Sven Wohl
How ironic, bought Madworld today, and I love it! It really didn't sell that bad...
Person of Lordly Caliber's Avatar - Comment posted on 09/15/2009 13:50
Person of Lordly Caliber
"MadWorld really didn't seel that terribly.."
A prediction as to your next outlandish header image?
Phantom Spaceman's Avatar - Comment posted on 09/15/2009 13:50
Phantom Spaceman
needs more space marines
EternalDeathSlayer's Avatar - Comment posted on 09/15/2009 13:55
EternalDeathSlayer
Jim, you've made typos in seemingly every post I've read of yours today.

In a rush or something?

Fix them so the haters don't have any ammo.
Earthbound's Avatar - Comment posted on 09/15/2009 13:56
Earthbound
@ Subenu

Sure, you bought Madworld today, but how much will be you playing it after you've beaten it? Okami will always have my love and respect, but Madworld is a shallow thrill. The game is intensely gratifying in its initial playthrough, but has virtually no replay value and the "multiplayer" is a joke. Other than it's somewhat unique art style and initial shock value, Madworld has few redeeming qualities and is ultimately a very shallow and silly game. In no way is Madworld in the same league as Okami. I keep hoping that Bayonetta will live up to Clover's former glory, but I have a feeling that Plantinum as a developer is all flash and no substance.
Everyday Legend's Avatar - Comment posted on 09/15/2009 13:56
Everyday Legend
Okami deserved better, goddammit. It's those "it looks like a cartoon, that's gay" kind of gamers that lost out, and to all of them, I extend the most gracious and heartfelt "fuck you all, you stupid, heartless pigfucking pricks" I could ever hope to muster.

And I fucking MEAN that.
Sven Wohl's Avatar - Comment posted on 09/15/2009 14:03
Sven Wohl
@Earthbound
I normally beat games I like several times, like I did with No More Heroes (3rd playthrough right now). I like beating games later on with harder difficulties...
MiOdd's Avatar - Comment posted on 09/15/2009 14:03
MiOdd
@ Earthbound

I beg to differ in terms of replayability. I have both Okami and MadWorld and I think MadWorld has more replayability.

It is true that the game was very short vs Okami's 40+ hour adventure. However, after beating both games, I think I'm much more likely to pick up MadWorld again before Okami. The reasons for this is because MadWorld is the perfect game to throw on during a boring afternoon and just pick a random level and enjoy some simple killing fun and have a laugh listening to the announcers and whatnot even if its only for a ten minute spurt. Whereas after beating Okami, I'm not sure I'll ever commit the time to play through that whole adventure again.
Chocobo Knight's Avatar - Comment posted on 09/15/2009 14:04
Chocobo Knight
I purchased Okami the day it came out. I enjoyed it tons more than Twilight Princess!
SonicTHP's Avatar - Comment posted on 09/15/2009 14:05
SonicTHP
To all the people that bought Okami on Wii:

You did nothing to help. It was already too little too late. I hope you enjoyed your added mouse draw.
Bastard Spawn's Avatar - Comment posted on 09/15/2009 14:08
Bastard Spawn
Yeah, I agree, it's the same with Viewtiful Joe. I love that game, but when I was back in high school, everybody was raving about Okami but when I brough up Viewiful Joe, they were like " What the hell is that?".
Leviticus's Avatar - Comment posted on 09/15/2009 14:11
Leviticus
@SonicTHP: Sorry, not all of us own both a PS2 AND a Wii. I hope you enjoyed your little condescending comment.
Hiltz's Avatar - Comment posted on 09/15/2009 14:15
Hiltz
I have both Okami Wii and MadWorld.

Both are really well made games with great graphics, music, gameplay and controls. In my opinion, MadWorld's only faults are with its short gameplay length. As for Okami, it could have done without the recycled boss battles, too much dialogue and the inaccurate but optional dodge move used with the nunchuck.
pedrovay2003's Avatar - Comment posted on 09/15/2009 14:18
pedrovay2003
Wow, I didn't know Platinum Games was made up of Clover people...

@SonicTHP

Okay, then you buy everyone PS2 copies. Sound good?
Occams electric toothbrush's Avatar - Comment posted on 09/15/2009 14:23
Occams electric toothbrush
While it's a shame that these games didn't sell like gangbusters, it's nice that they are at least acknowledged as something unique and creative by a part of the gaming community.

Here's to hoping that in the future games like this will become more popular and viable to a larger audience. While they are being made and supported currently, if the sale don't pick up we can all kiss these type of games goodbye.
ejamer's Avatar - Comment posted on 09/15/2009 14:26
ejamer
@SonicTHP: What a dumb thing to say. Buying Okami on Wii might have been too late to help Clover/Platinum, but it did justify their work by showing that gamers appreciate the title and lead to the development of a DS sequel. Your claims about Wii owners doing nothing to help is elitist bullshit.

Also, Okami is desperately overrated. I don't know whether it's the nostalgia or the idea that "hidden gems" (most of which are far to talked about to be truly hidden) should be somehow exempt from normal critism. I'm not saying Okami is a bad game, but it does have notable flaws and a style that won't appeal to some people. Just because a select few remember it fondly and want to lord their experience with the game over others doesn't mean those flaws should be overlooked. Beyond Good & Evil has the same problem... a good game that gets elevated above where it deserves because some silly online fanboys.

Also, I agree with MiOdd about replay value of MadWorld vs Okami. Okami is the better game, but MadWorld is definitely easier to pick up and play through on a whim.
Tralfmadoria's Avatar - Comment posted on 09/15/2009 14:29
Tralfmadoria
I think the big problem with both of these games is the high (or at least perceived as high) level of entry. Okami is a highly stylized game dealing with Shinto spirits and mythological characters of Japanese origin. Without much knowledge of Japan, the game is mostly lost on an American audience who won't understand subtle aspects of the game.
Hcapt's Avatar - Comment posted on 09/15/2009 14:32
Hcapt
Okami and MadWorld both had inexcusable problems relating to their presentation. Okami's art style, while pretty, isn't inherently better than the more typical, established art styles in a manner that would allow it's art style to dominate the others, and MadWorld had that problem as well. Stylish and unique DOES NOT mean fundamentally better. Okami then had the problem of clunky motion controls, and it's story line's multiple false endings each killed the momentum of the story. Partially because of it's art style, no one character ever really looked that good either (IMO), as this art style hurt the expressiveness of the characters (it's hard to get a feel for a character if it's eyes never change.

Madworld was too short, had an art style that is not inherently good enough to ever hope for mainstream usage, and was so incredibly violent it severely limited it's audience, even among the most avid core gamers. It was also repetitive.

Now Mad World is one of the most fun games I've ever played, and Okami is Zelda-esque, but Zelda-esque is just a Zelda copycat with tons of Japanese references Americans couldn't hope to understand, and MadWorld is incredibly obviously quirky and niche. OF COURSE THEY AREN'T GOING TO SELL WELL.
CtMythic's Avatar - Comment posted on 09/15/2009 14:33
CtMythic
I've wanted to play Okami since I first saw it, but just never got around to buying it. Now I don't have a PS2 anymore, and it isn't the kind of game I could pirate without feeling bad.
silvain's Avatar - Comment posted on 09/15/2009 14:45
silvain
@Hcapt: Okami evolves Zelda in the simple fact that you actually see, feel, and connect to the land you are saving. You watch it transform as you heal it. That is powerful. More than Fable, more than Zelda, more than almost all JRPGs, Okami lets you effect the world directly.

For the gamey part, I just wished a few of the puzzles would have been harder.

I'd also be hard pressed to give a better example of art direction making sense with the gameplay.
Hcapt's Avatar - Comment posted on 09/15/2009 14:54
Hcapt
@Silvain

I admit that it is cool making the landscape beautiful. However,it isn't a be-all-and-end-all (at least for me). No one should expect Okami tto sell well, because it wasn't made in a format that could hope to sell well.
NateT's Avatar - Comment posted on 09/15/2009 15:01
NateT
This sounds like a marketing failure. People buy games because they think they will be fun to play. Unique art or an oritinal concept does not garentee that. The message about the game has to be it is more fun than its competitors.
gamadaya's Avatar - Comment posted on 09/15/2009 15:17
gamadaya
When Okami came out, I had only had my PS2 for a couple months. I really liked how Okami looked, and I wanted to play it, but there was no way that was happening. At the time, I was busy with SotC, MGS3, and San Andreas. 2 of those are now in my top 10, and I was addicted to all of them. I knew the only way I could be pulled away from those games was if Nintendo surprise launched the next Smash Bros and Mario 128 on the same day. Obviously that isn't the average situation around the Okami launch time, but I'm wondering if maybe there was some big title that everyone bought instead of Okami.
mrplow8's Avatar - Comment posted on 09/15/2009 15:17
mrplow8
Madworld was an over rated piece of crap. Outside of listening to the commentators, there wasn't really anything that great about that game. Even the "unique" art style only made every level in the game look exactly alike.

The game might have actually been bearable if you could play it with a controller instead of the stupid nunchuku. Why do they always use the control scheme that was meant to attract "casual" players for the "hardcore" games on Wii?
Dan CiTi's Avatar - Comment posted on 09/15/2009 15:26
Dan CiTi
Okami is my favorite game. MadWorld? I still haven't beaten it, it's not that great. Not as good as God Hand or No More Heroes in probably any fashion or at least in my opinion. I agree with NateT, the market wasn't there for those games. Okami was promoted by events like E3 and having lots of good scores, but Capcom didn't seem to care too much.
Zcdrike's Avatar - Comment posted on 09/15/2009 15:35
Zcdrike
I personally adored Okami on every level from artistic design, gameplay aspects, and musical achievements. To me it is one of the greatest games of all time, and when I heard the announcement of Okamiden I was ecstatic (even though I HATE the name Chibiterasu). Madworld is a very flawed, but very fun and stylish game that gets by on it's audacity. I also am very fond of it, but it doesn't get anywhere near Okami's level of quality.

Anyway: I originally was going to say that I disagreed that Okami "public embrace" as when I first read the quote I thought of how much the gamers who played Okami universally loved it (by the way, I own both PS2 and Wii versions and I strongly disagreed with Linde's opinion of the Wii version), Madworld however was rightly slapped on the wrist for its repetitive mechanics, and even though I found it's lack of pretension refreshing in the era of Heavy Rain and FFXIII Madworld isn't suited to long play sessions (I found it best enjoyed in small sips, like a fine tea or spirit). Then I realized that he was also referring to the publishing and marketing people as well. Abstract idea's like Okami especially aren't the usual hollywood-esque safe bet, so the publishers only give enough marketing money to pay for magazine ads and a few web ads.

Give me Halo 3's marketing budget, and I'll sell you 3 million copies of Okami.
SonicTHP's Avatar - Comment posted on 09/15/2009 15:44
SonicTHP
Usually, I actively try not to make comments that sound elitist or condescending, but I stand by my previous statement.

Certainly not everyone can be expected to love the game, no games appeal to everyone. Not everyone did have a PlayStation 2, but considering it was one of the best selling consoles ever, statistically if you are a gamer, you had one or had access to one. Should every person who owns or has access to a PS2 game buy it? No, because that is an obviously irrational expectation.

With all that said, this video game industry, for the most part, is a business that runs on money. You show your support through your wallet. Clover is a studio who at the time had an outstanding record with the quality of their games. It was a game that took a familiar formula (Zelda-style adventure) and added it's own visual style and gameplay elements. As noted by many upon release, it was well made. Clover did not see their effort rewarded in the marketplace. This was likely a contributing factor in the team's dissolution. Had that financial success been achieved things may have been different. Buying the Wii version would have done nothing to save them, so I personally was bothered by the push to make the game successful on the Wii when similar effort was not expended on the original version.

Obviously, Clover is not lost completely in teh form of Platinum Games, but I hope that their current work does not go unnoticed the way their last releases with Capcom did.
FatherChesz's Avatar - Comment posted on 09/15/2009 15:55
FatherChesz
I have Okami on the PS2, and I remember it as enjoyable, but it didn't grab me enough to make me want to finish it. Admittedly, it takes a hell of a lot to do that, but still.

Madworld, on the other hand, I found to be fuck ugly in its presentation, and I can't really make a comment with much weight after that. My copy from GameFly freezed up near the end of the training mission, and I never felt the need to play it any further. I love mindless action, but a combination of looking like ass and motion controls soured me considerably.
DinnertimeNinja's Avatar - Comment posted on 09/15/2009 16:12
DinnertimeNinja
@Hcapt,

Nice opinions, but I don't think Okami had ANY "inexcusable" aspects. Also, the majority appears to disagree with you as well, as of the 76 reviews on gamerankings.com, only 7(!) of them are below a 9.0. Your problems (from what I can gleam from your post) seem asthetic at best and borderline OCD.

In fact, I can't remember a single thing I disliked about it at all.

And what the hell does "its art style isn't inherently better blah blah" even MEAN? Art is completely subjective but if Okami didn't have ITS particular art style (which I think is gorgeous and I don't agree with any of your assessments of it), then the game as it stands couldn't have existed.

Okami is a game where the art style is actually an important part of the game. And to be honest, if it had a more mainstream style, I don't think it would have sold as much as it did (as little as that was) because it was the main/first aspect everyone notices that makes the game stand out.
Chris Carter's Avatar - Comment posted on 09/15/2009 16:33
Chris Carter
Mad World shouldn't even be put in the same league, or conversation, as the brilliant work that was Okami.
Kyle MacGregor's Avatar - Comment posted on 09/15/2009 16:48
Kyle MacGregor
Two of my favourite games of this generation (since I didn't get to enjoy Okami on the PS2). It's a shame they aren't as widely appreciated as they could be, but...what can you do? Word of mouth can only go so far. They're never going to sell like Modern Warefare.
Electrium's Avatar - Comment posted on 09/15/2009 17:51
Electrium
Platinum Games is a very solid company, they always do a great job of stylizing their games. Bayonetta is no exception. I wish they would sell more, but their style just doesn't appeal to most gamers.

Now, if they made a stylized FPS with zombies, they'd be bathing in the Benjamins...*sigh*
Hcapt's Avatar - Comment posted on 09/15/2009 18:27
Hcapt
@ Dinnertimeninja:

I am not going to use metacritic when discussing Okami. If I were to do that, then I would have to assume Okami was a huge success, because in metacritic it is a very highly rated game. But Okami was not a success, and we both know that.

No when I say "inexcuseable", I refer to aspects of the game that prevented it from selling that cannot be merely explained away. It's art style is one of those aspects. And by inherently better than the norm, I refer to art styles that are so good, they become the new standard. Now we both know that Okami's style is not going to be copied by anyone (including Capcom outside of Okami games), which if you think about it, means that the style was not worth copying into other games. It was an asthetically quirky game, and quirky simply has never meshed well with mainstream.

Clover/Platinum is an amazingly creative talented studio with a glaring flaw - most their games do not have the potential to draw large audiences. This is because most the unique elements of their games are also niche elements of their games - the stylization of Okami and MadWorld, MadWorld's violence, Okami's constant references to Japanese lore, etc. I would feel more sympathetic towards Platinum if they weren't determined to make these extremely niche games that form a cult around a few and disinterest among the rest of us. they should really find ways to add creativity without limitting their audience to a niche.

You know, now that they are at Sega, I would love for them to take the game engine from "Shadow the Hedgehog" and make an original IP, a 3rd person shooter with very fast movement speeds like the original Shadow the Hedgehog game. I have always hated haters of that game for guarenteeing that I would never see that gameplay in another game again, as while Shadow was an inferior game, it was in the best genre ever invented (IMAO).
B-Radicate's Avatar - Comment posted on 09/15/2009 18:29
B-Radicate
I agree, except for the fact that MadWorld was terrible.

Sure, the graphics were interesting, but the gameplay and camera were ABSOLUTELY ATROCIOUS. I got through three of the levels/worlds before sending it back to GameFly because I couldn't stand being attacked blindly from behind.

Okami, on the other hand, that's a fine game right there.
MellowBunny's Avatar - Comment posted on 09/15/2009 18:38
MellowBunny
I loved Okami so much that my friends made me a birhday cake. I seriously loved Okami more than any other game I've ever played. It still Saddens me that not many gamers played it.
My birthday cake for my 20th birthday :D!
[/img]http://i406.photobucket.com/albums/pp141/Mellowmimi/DSCN2432-1-1.jpg[/img]
mrplow8's Avatar - Comment posted on 09/15/2009 18:40
mrplow8
Maybe Okami didn't do that well on PS2 because it came out a month before Wii and PS3, and a year after 360, so a lot of people were already looking forward to the new generation of consoles. Then when it came out again on Wii, a lot of people overlooked it as a "port of an old PS2 game."

Another reason why Okami may not have done too great on Wii is because there are only two types of people who own Wiis: People who don't actually like video games and just bought it because TV told them they want it, and people who bought it because they can't play Smash Bros. on their PS3 or 360.
MellowBunny's Avatar - Comment posted on 09/15/2009 18:43
MellowBunny
Sorry did it wrong.
Here is my Okami birthday cake. Still love this game.
Hcapt's Avatar - Comment posted on 09/15/2009 18:47
Hcapt
@ mrplow:

That could have something to do with it, but it doesn't. Klonoa for the Wii was a failure too, and I saw those ads for myself. Can't we just agree that for fairly obvious reasons Okami has no main-stream appeal and attribute that to it's sales problems?
mrplow8's Avatar - Comment posted on 09/15/2009 19:00
mrplow8
@Hcapt
How does Klonoa disprove my point. If anything, I'd say it proves me right. Klonoa probably failed for the same reasons I said Okami did. Klonoa was a remake of an older game too. Also, Klonoa was never going to appeal to the people who play Wii Sports and Wii Fit. I'm convinced that almost all of the "hardcore" gamers who own Wiis(outside of the Nintendo fanboys) own a 360 or a PS3 also, and only bought a Wii for a hand full of exclusives that they couldn't get on other consoles.
Holyetheline's Avatar - Comment posted on 09/15/2009 19:08
Holyetheline
Two games I've never played but have always wanted to. I need to get out of this box that I'm in which restricts any Wii game purchase I might follow through on... It's been so long since I've bought a new Wii game.
momomo66's Avatar - Comment posted on 09/15/2009 19:15
momomo66
Okami was one of the best games on the PS2... and - this is coming from a life-long Zelda fan - the best "Zelda" game since Link to the Past. Clover nailed it and it was wasted on a public that was afraid to take a chance on something different and interesting. It appears that all the 14 year old macho-boys want is more space marines and hedgehogs.

@Hcapt

I couldn't disagree with you more. Following your logic, every game would be cookie cutter and there would never be any innovation or risk taken by developers which would be a very sad thing for the gaming industry. Harmonix has taken chance after chance and while we can argue the virtues of the rhythm game industry, they have been wildly successful -- because they've taken risks. It may have helped that they were an independent development house and not ruled by the executive bullshit of a major corporation cutting its costs, but they changed the industry.

Okami should never be beleaguered for its beautiful art style, it's deep game play, its fascinating (and educational) storyline.

I imagine your game collection consists of very few interesting or unique games.

On a side note, I am so very disappointed that the sequel is coming out on the DS. Bah. We need a 360 Okami!
Revolution's Avatar - Comment posted on 09/15/2009 19:18
Revolution
I have played both games to the end and honestly, I found MadWorld to be super shallow and Okami (wii) was simply boring. Viewtiful-Joe on the other hand, was simply brilliant.
ace of knaves's Avatar - Comment posted on 09/15/2009 19:49
ace of knaves
I have both. Okami is of course spectacular and Madworld is a brilliant, albeit shallow, parody of American entertainment.
Hcapt's Avatar - Comment posted on 09/15/2009 21:22
Hcapt
@ momomo - Appealing to only the hardest of the hardcore with quirkiness is not the only type of innovation. Wii Fit was innovative and risky. Nintendogs was inovative and risky. So was Brain Age. And guitar Hero and Rock Band. And the Sims. But unlike Okami, they had the potential to appeal to large numbers of people, as opposed to Okami, which was targetted at the Zelda-loving Japan-ophiles.
momomo66's Avatar - Comment posted on 09/15/2009 23:12
momomo66
"Appealing to the hardest of the hardcore"? Really? A Zelda type game with beautiful Japanese watercolor style? Hardcore? Wha....?

The "hardest of the hardcore" gamers play games like Dead Rising and Mega Man and Ikaruga.... Okami was hardly that. Did you even play it? Where do you come from? Who are you?
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