Psychological island adventure Dyscourse funded - destructoid

Psychological island adventure Dyscourse funded

6:00 PM on 12.05.2013

Darren Nakamura

Associate Editor

Owlchemy Labs hits $40,000 Kickstarter goal


Just about a month ago we got our first look at Dyscourse, which has not only a distinctive art style but also a pitch that could potentially demonstrate the strengths of interactive narratives over the more linear stories that most games, books, and movies can provide. Having branching paths with truly unique consequences and important decisions is a tall order, but Owlchemy Labs made its case well on why Dyscourse should be able to pull it off.

Those anxious about whether the title would see funding can breathe a sigh of relief now; Dyscourse met its funding goal with a day to spare in the campaign. With the game funded, we can expect to see the Indie Plane Crash bonus story as well, without us having to help hit a stretch goal or pay extra for the content.




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Darren Nakamura
Associate Editor follow
 Dexter345
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Dyscourse

8:00 AM on 04.06.2015
Dyscourse update

Review: Dyscourse

Choose wisely
6:00 PM on 03.05.2015
Dyscourse update

Dyscourse is a survival game that's light on survival

It's also not Early Access
5:00 PM on 04.23.2014
Dyscourse update

Dyscourse really does take player choice into account

Choose your own misadventure
10:15 AM on 11.18.2013
Dyscourse update

Dyscourse's bonus story is a who's who of indie devs

Tim Schafer, Edmund McMillen, Rami Ismail, Adam Saltsman, and more
4:30 PM on 11.07.2013
Dyscourse update

Dyscourse takes branching paths on a desert island

Owlchemy Labs turns to Kickstarter for funding

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