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Psychological island adventure Dyscourse funded - Destructoid




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Dyscourse  



Psychological island adventure Dyscourse funded


6:00 PM on 12.05.2013
Dyscourse fundedPsychological island adventure Dyscourse funded photo



Just about a month ago we got our first look at Dyscourse, which has not only a distinctive art style but also a pitch that could potentially demonstrate the strengths of interactive narratives over the more linear stories that most games, books, and movies can provide. Having branching paths with truly unique consequences and important decisions is a tall order, but Owlchemy Labs made its case well on why Dyscourse should be able to pull it off.

Those anxious about whether the title would see funding can breathe a sigh of relief now; Dyscourse met its funding goal with a day to spare in the campaign. With the game funded, we can expect to see the Indie Plane Crash bonus story as well, without us having to help hit a stretch goal or pay extra for the content.








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timeline following:
Dyscourse



5:00 PM on 04.23.2014
Dyscourse really does take player choice into account

While scoping out titles in the Indie MEGABOOTH at PAX East, I ran into long time Destructoid community member Andrew Benton, and we continued to look at games together. Dyscourse was on my list to play, so we both started up...more



10:15 AM on 11.18.2013
Dyscourse's bonus story is a who's who of indie devs

Progress on Dyscourse has been moving along, though perhaps a bit slowly. The Kickstarter campaign is about one-third funded with 18 days remaining. Hoping to spark some more interest in the project, developer Owlchemy Labs h...more



4:30 PM on 11.07.2013
Dyscourse takes branching paths on a desert island

Jack Lumber developer Owlchemy Labs has a new project in the pipeline, with a similar visual style but completely different mechanics. Dyscourse stars Rita, an overeducated barista who finds herself involved in an unfortunat...more




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