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PSP Minis developers getting screwed by ESRB photo

Did you know it costs a lot of money to get your game rated by the ESRB? I didn't, and it seems that PSP Minis developers didn't know it either. Unlike iPhone Apps, PSP Minis need to receive ESRB approval before they can be sold, and it seems that those making the small-size games weren't prepared for the hit.

"[PSP development is] definitely more serious business and not for casual non-developers," explains Sergei Gourski, developer of App Store/PSP Minis game Fieldrunners. Before a game can be made for the PSP's download service, Gourski says that would-be creators need to have money saved up for both a dev kit and the ESRB vampires. 

"The costs of ratings such us ESRB is significantly more then we had realized."

This goes some way to explaining the ludicrous price hike on the PSP Minis service, with Fieldrunners costing $2.99 at the App Store and $6.99 on the PlayStation Network. It's all very well for Sony to say that developers need to price their games competitively, but it seems like a financial impossibility if they're being gouged by the ESRB and need to buy extra hardware. 

Something tells me that Minis is doomed to fail. Yet another great idea, thoroughly Sonied.








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31 comments | showing # 1 to 31
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chris24680's Avatar - Comment posted on 10/10/2009 17:07
chris24680
That should be the the new word for shitting on a good idea.
i.e "what you painted the destuctoid spaceship pink? I think you just sonied!!!"
phantomile's Avatar - Comment posted on 10/10/2009 17:08
phantomile
Wow, I had no idea. Shouldn't they be allowed to simply put a "Not Rated, may contain adult content" warning on it or something, like DVDs can?

Seems somewhat bullshit that they're FORCED to put it through the ESRB, if it costs that much money.
pd771's Avatar - Comment posted on 10/10/2009 17:09
pd771
It sounds like the ESRB needs to create a new price for smaller games that shouldn't take as long to rate. It also shows why Apple scoffed at them rating Iphone games.
rsquad's Avatar - Comment posted on 10/10/2009 17:09
rsquad
"Yet another great idea, thoroughly Sonied."


How is Sony responsible for the ESRB, Jim?
X V1's Avatar - Comment posted on 10/10/2009 17:15
X V1
@rsquad: Sony could help by paying a percentage of the costs, they're making prfoit from the games anyway.

And does anyone know how much a ESRDB rating is? Just curiuos.
HEL105's Avatar - Comment posted on 10/10/2009 17:17
HEL105
Why couldn't those games be treated the same way as the Xbox Indie Games?
The Juda's Avatar - Comment posted on 10/10/2009 17:25
The Juda
@X V1

$2,500 seems to be the going rate.
Wolfrider's Avatar - Comment posted on 10/10/2009 17:26
Wolfrider
@rsquad

You're assuming a certain amount of journalistic integrity from Sterling. Not gonna happen.

The ESRB controls a considerable amount of what goes on in the games industry content wise. What would be possible is allow developers to circumvent the ESRB by not requiring ratings for the minis. (Similar to the way XBL doesn't require an ESRB rating for Community Games.

There is a couple of problems with that scenario. By requiring an ESRB rating Sony limits the risk of titles getting on the services with REALLY inappropriate content. Sony really doesn't need the bad press involving a game similar to RapeLay getting on their service. Without a first party certification process Sony itself would have to be monitoring games for content or simply wait for complaints before taking it down.

This is a problem the industry as a whole faces when relying on the ESRB. Personally I think the ESRB should be abolished and an industry wide set of rating standards (along with logos under the creative commons license) should be adopted. It's not like the ESRB is particularly consistent with their own ratings and the cost of getting a game rated (and thus getting it into stores) is often prohibitive for a small developer. And frankly why should any developer have to pay the ESRB money to have their game rated?

(Speaking of course from a hypothetical standpoint as developers are trapped thanks to political scapegoating and the stores that refuse to sell unrated games.)
AlDim's Avatar - Comment posted on 10/10/2009 17:26
AlDim
"How is Sony responsible for the ESRB" - By making the rating mandatory.

They should have done it similarly to the Indie games on Xbox Live which are rated entirely by the dev community.
AstralDrmz's Avatar - Comment posted on 10/10/2009 17:33
AstralDrmz
@The Juda
Damn. I feel bad for them if it is that much. I mean, it will be payed off over time, but that's kind of high, especially for something that hasn't been tried yet.
HOLY TACO's Avatar - Comment posted on 10/10/2009 17:43
HOLY TACO
Does this have anything to do with you needing to be a business entity to make a PSP mini, yet with iPhone and Xbox's indie games you can be a random unregistered indie developer?

It seems PSP minis are doing something quite different to the app-store. Not just in a bad way. Yes some equivalent Minis products will be more expensive than their iPhone counterparts but we're likely to get some wholly different products as well. Fieldrunners was $5 at launch, altered to $2.99 after great sales and being on the store for a while. A lot of people know Apple's store is splitting at the seems and developers can lose a lot of money in other ways with Apple (ie waiting six weeks to be approved by their QA process, only to be denied twice and have to go to the back of the line a la minigore).

While the comparison to the appstore is inevitable this is about offering diversity to PSP gamers, an added incentive to buy the handheld on top of it's library.

I don't think Sony wants the signal-to-noise ratio of the appstore, and yes they've raised the barrier to entry so they won't get it even if they did want it. But this does work naturally to cull the tosh which inhabits 95% of the app store.
natetehgreat's Avatar - Comment posted on 10/10/2009 17:49
natetehgreat
@ X V1,

Or they could even use a simple, custom rating system like that employed by Apple's App Store.

As for the price of ESRB approval, they appear to run $2,500, which presumably is the cost per game.
AgentMOO's Avatar - Comment posted on 10/10/2009 17:57
AgentMOO
Microsoft's approach with Indie Games is an ESRB unrated, but peer reviewed content rating, and that works well, and cheaply.
sparkthatbled's Avatar - Comment posted on 10/10/2009 18:02
sparkthatbled
So that's why I've been hearing that bloody cat playing it's keyboard recently...
Dao2-SKP's Avatar - Comment posted on 10/10/2009 18:06
Dao2-SKP
I don't get why they have to be rated by the esrb though, it's not like they're being sold in stores...

Is it something sony is requiring the ratings?
CRAZYAPE69's Avatar - Comment posted on 10/10/2009 19:01
CRAZYAPE69
@ Dao2-SKP: Warhammer sucks donkey balls.
Jim Sterling's Avatar - Comment posted on 10/10/2009 19:10
Jim Sterling
"How is Sony responsible for the ESRB, Jim?"

They're not. What they ARE responsible for, however, is making a service that's worth investing in. Not a single Sony studio is making a PSP Minis game. Instead, they basically said "You can put games here" and left developers to the mercy of PSP game making, allowing them to face ratings and dev kit purchases on their own.

Point is, Sony didn't follow through. It never follows through with anything PSP-related. You don't put up a half-assed service, expect developers to touch it out in their own with no incentive, and then expect the PSP to be more worthwhile than its rivals.
matrixdude171's Avatar - Comment posted on 10/10/2009 19:37
matrixdude171
...... wtf iphone games don't count as games?
sheppy's Avatar - Comment posted on 10/10/2009 19:45
sheppy
The saddest part of all this, independant games have their own "cheaper" rating system. Only issue is it's not the ESRB. This was done YEARS ago just because of the high price of an ESRB rating. Considering Sony said Minis would not be content restricted and so forth... makes me wonder why the ESRB rating is required
Ubersuntzu's Avatar - Comment posted on 10/10/2009 19:59
Ubersuntzu
@Wolfrider

So you claim Jim doesn't have JOURNALISM because he says this is Sony's responsibility, but then you agree with his claim that Sony is causing a problem by requiring indie games to get ESRB approval, even when Microsoft has already worked the issue out in a much better way a long time ago.

So...why for does Jim lack the JOURNALISM?
Qraze's Avatar - Comment posted on 10/10/2009 20:20
Qraze
fuck the esrb.
flamecondor's Avatar - Comment posted on 10/10/2009 21:38
flamecondor
See this is what I don't get, why do iPhone apps get a free run and yet pretty much all other downloadable game platforms have to be rated, its bull crap. The one good thing I guess is that it is a kind of Quality control, you don't get the flood of crap the iPhone apps store does.
dj-anon's Avatar - Comment posted on 10/10/2009 21:44
dj-anon
"Sony really doesn't need the bad press involving a game similar to RapeLay getting on their service"

xD
Don't tell me you really believe that can happen.
robotfighter's Avatar - Comment posted on 10/10/2009 22:12
robotfighter
I remember the ESRB wanted to get their hooks into rating iPhone apps, seems like Apple just blew them off.
dj-anon's Avatar - Comment posted on 10/10/2009 22:21
dj-anon
The ESRB is a parasitic organization, covering their greed with moral purposes. There, I said it.
ration's Avatar - Comment posted on 10/10/2009 23:52
ration
isn't the ESRB not government owned? Can't they technically release games without

them?
whormongr's Avatar - Comment posted on 10/11/2009 13:08
whormongr
@ration you can technically release games w/o esrb ratings the same way you can release a movie not rated by the mpaaa the problem is in the industry "legitimacy"- the way that things like review magazines or retailers and such identify "legitimacy" hinges on an esrb rating, it is stupid and needs to change but it is the way things work to a certain degree, I would hope that at some point sony would take the lead that apple has taken and say that minis constitute software development and not "game" development and therefore do not require esrb ratings but I don't have much hope for it
koehler83's Avatar - Comment posted on 10/11/2009 13:35
koehler83
Just skip the ESRB. If it's good enough for iPhone, it's good enough for minis. They'll never be on a shelf so it doesn't affect retailers
Electro Lemon's Avatar - Comment posted on 10/11/2009 19:37
Electro Lemon
"How is Sony responsible for the ESRB?"

They aren't, but they are responsible for the guideline that dictates PSP Minis need to be rated by the ESRB. You don't need a game to be rated by the ESRB (technically) and you really shouldn't need it if it's for a mini game service. Look at the iPhone. They just use Apple's rating service. Why can't Sony use their own rating service?
JustLikeBuck's Avatar - Comment posted on 10/12/2009 03:48
JustLikeBuck
Another example of hypocrisy in the industry.. games don't need to be rated if they're on the iphone because? What? They're not games any more?

I hope minis succeed, I've had more fun with Tetris, Vempire, and Pinball Fantasies than I have with any other "full" games as of late. We need more, addictive games like that.
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