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PSA: Project Natal has a .10 second delay photo

No matter how many times you slap Milo in his stupid little kid's face, your action will always be tenth of a second off. His recoil from the sweet, sweet deliverance of pain will be just as off sync.

In a recent demo of the motion-capture software and hardware, MTV Multiplayer timed the movement-to-screen response. In over 40 movements, across five demos, the Web site has reported a tenth of a second as the average delay. Not bad, we think, considering that Natal tracks the body instead of a controller.

Project Natal: Timing the Delay [MTV Multiplayer]








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74 comments | showing # 1 to 50
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next 50 comments

LoftyTheMetroid's Avatar - Comment posted on 02/23/2010 20:04
LoftyTheMetroid
I've always thought that teenage daughter in the Natal trailer was smoking hot. Just throwing that out there.

As for the delay... not that big of a deal, but it may be troublesome for any hardcore games.

Ah, who am I kidding! Natal's not going to have any hardcore games! HELLO BODY WAGGLE
DaedHead8's Avatar - Comment posted on 02/23/2010 20:04
DaedHead8
inb4 Sony fanboys claim their victory.
Corbanski's Avatar - Comment posted on 02/23/2010 20:04
Corbanski
Lol I have yet to hear any thing bad about the PS Arc.
bob900016's Avatar - Comment posted on 02/23/2010 20:05
bob900016
wait...you can slap milo! :D
TheBigFeel's Avatar - Comment posted on 02/23/2010 20:06
TheBigFeel
So much for any kind of serious competition: "OMG LAG!"

But your girlfriend won't care, so bring on the hula hoop minigames!
Monodi's Avatar - Comment posted on 02/23/2010 20:09
Monodi
is she... about to finger her mother?
Mecha Six VII's Avatar - Comment posted on 02/23/2010 20:10
Mecha Six VII
Grugh, that would drive me insane, even with anything slightly casual, 1:1 lagless direct input is important.
akathatoneguy's Avatar - Comment posted on 02/23/2010 20:13
akathatoneguy
@Lofty- That's cool, I call dibs on the hot mom!
ace of knaves's Avatar - Comment posted on 02/23/2010 20:14
ace of knaves
@Monodi
Oh yes. Oh hell yes.
HEL105's Avatar - Comment posted on 02/23/2010 20:14
HEL105
Is there ANY good news about these new motion controllers? Any reason to be excited? I guess they're saving the "good" stuff for E3...where Nintendo will announce some new gizmo that will completely steal their thunder.
pedrovay2003's Avatar - Comment posted on 02/23/2010 20:15
pedrovay2003
I'm sure people will downplay this as unimportant, but it is.
Eficent's Avatar - Comment posted on 02/23/2010 20:16
Eficent
I can deal with a .10 second delay to slap a creepy kid in the face. Ah who am I kidding I'm not going to buy it either way. Unless it can make me as stupid happy as the people in that pic look.
Mueti's Avatar - Comment posted on 02/23/2010 20:17
Mueti
Unplayable, huh. Not that anyone was interested in the first place...
Infamy's Avatar - Comment posted on 02/23/2010 20:18
Infamy
Fanboys like Corbanski think this is a bad thing?

LOL. That's equal to 1/10th of a second, a blink of an eye, and is normal in the majority of FPS games we play. We just don't notice it.
runtheplacered's Avatar - Comment posted on 02/23/2010 20:20
runtheplacered
"Unplayable, huh. Not that anyone was interested in the first place..."

What're you smoking?

oooooh, you thought hardcore gamers are what actually drove sales? Silly person.
RenegadePanda's Avatar - Comment posted on 02/23/2010 20:21
RenegadePanda
.10 seconds?

You do realize your mind will probably never pick up on that unless you're specifically watching movements to notice it. It's like gamers who insist they can notice the difference in 60 FPS, when the eye can't even realistically see that quickly.

Besides, the Wii's much longer delay never bugged anyone, people will just bash this because it's MS.
jazzpanda's Avatar - Comment posted on 02/23/2010 20:22
jazzpanda
Nothing is lagless. even a wired controller has it's own response times though WAY shorter.

It's pointless to have an opinion on it til compared with the Wii and Dildo's response times.
hpv's Avatar - Comment posted on 02/23/2010 20:24
hpv
A tenth of a second really isn't bad, but you will notice it. Particularly in earlier software before they figure out ways to minimize the impact on gameplay. Or maybe not, I meet people all the time who can't even see a 60hz flicker on a CRT monitor.

Of course that will only matter if there is any software worth playing on it and history isn't on Microsoft's side there.
Harris Hatsworth's Avatar - Comment posted on 02/23/2010 20:26
Harris Hatsworth
This cuts out fighting games. That's about it. I'd like to rail on this more but that would require caring about Natal in some form so I won't do it.
Los255's Avatar - Comment posted on 02/23/2010 20:28
Los255
THAT'S NOT GOOD ENOUGH OBVIOUSLY MAYBE

It's not 1:1, as was the Wiimote. It's not that bad. It could be worse and we still gotta see how this translates, if at all, to the games.
eduh's Avatar - Comment posted on 02/23/2010 20:29
eduh
@RenegadePanda you can definitely see the difference between 60 and 100 FPS's, you cna even notice the difference between 100 and 120.

as long as your monitor reaches such frequencies. which is very rare nowadays, my 15 yo monitor did reach those Hz's and its kind of mindblowing
ragespot's Avatar - Comment posted on 02/23/2010 20:31
ragespot
@Harris Hatsworth
and music games
AlLeBlanc's Avatar - Comment posted on 02/23/2010 20:35
AlLeBlanc
@Renagade Panda
Actually the maximum speed our eyes can see is 60fps. And there's a big difference between 60 and 30. I don't say 30 is necessarily bad, but it's really noticeable. But between 50 and 60 it's getting almost impossible thought.

About Natal, EXPECTED.
Harris Hatsworth's Avatar - Comment posted on 02/23/2010 20:36
Harris Hatsworth
@ Ragespot

Interesting point. I wonder if they'll try and integrate Rock Band with Natal since most of their profit is from the instruments. I mean, the original purpose of those music games was to "make you feel like a guitar hero" so downgrading to air guitar seems insane.

Unless they just go like Popin' Music or something where it's already hand-waving.
Pablo Contreras's Avatar - Comment posted on 02/23/2010 20:36
Pablo Contreras
Past 3 frames, input delay become very, very noticeable.

.1 second is 6 frames.
Eficent's Avatar - Comment posted on 02/23/2010 20:47
Eficent
Your eyes can most definitely see the difference in a 60 FPS game. Regardless of what you want to believe our eyes don't see things in frames. And 1/10th a second in the majority of FPS games we play..I just don't know where that info was pulled from. .10 second delay is noticeable even to our crappy human senses. How it will translate to the games is another matter that I can't say for sure. You people doing the damage control are just as bad as the people bashing this thing when it comes to talking out your collective asses.
KingSigy's Avatar - Comment posted on 02/23/2010 20:48
KingSigy
It could be very problematic for twitch based shooters and Rock Band/Guitar Hero, but I doubt we will see much of that on natal anyway.
runtheplacered's Avatar - Comment posted on 02/23/2010 20:48
runtheplacered
@ eduh,

"you can definitely see the difference between 60 and 100 FPS's, you cna even notice the difference between 100 and 120. "

You are completely wrong. First of all, most LCD monitors are locked at 60FPS, making it an impossibility. Your game may be telling you it's running at 100 FPS, but that doesn't mean anything if your monitor can't display that. Also, most action oriented console games, such as Halo 3 don't go above 30 FPS. At a certain point FPS does nothing but give you a buffer during high action sequences and some bragging rights.

@ AiLeBlanc,

"Actually the maximum speed our eyes can see is 60fps."

The human eye doesn't see in FPS... so, I have no idea where you got that. Our vision uses continuous light.. there are no breaks. I've heard that 50fps number around the Fist person shooter circuit for years now, but it's just a wives tale.

Maybe you're wording the thing you're trying to say incorrectly.
matt247's Avatar - Comment posted on 02/23/2010 20:59
matt247
remember this is the e3 build plus there is also a TV delay
Projectexodus's Avatar - Comment posted on 02/23/2010 20:59
Projectexodus
@RenegadePanda

If you cant tell the difference in smoothness from the 60fps Call of Duty games to the 30fps Bioshock games, then something is seriously wrong with you! The human eye can see up to 120fps by the way.
Kalmah's Avatar - Comment posted on 02/23/2010 21:13
Kalmah
You can slap Milo?

/consolewars
Haizeus's Avatar - Comment posted on 02/23/2010 21:14
Haizeus
There is so much stupid going on in this post. PLEASE CONTINUE!
craigbezzle's Avatar - Comment posted on 02/23/2010 21:14
craigbezzle
You guys are all idiots. Except maybe Pablo Contreras. And this is coming from a dude who's actually interested in Natal.
Dr Milkdad's Avatar - Comment posted on 02/23/2010 21:19
Dr Milkdad
Until motion controls are flawlessly 1:1 it will never feel right to me. Even Wiimotion plus has a small delay and it doesn't feel right...
AlLeBlanc's Avatar - Comment posted on 02/23/2010 21:21
AlLeBlanc
@runtheplacered
Yeah I know we can't see in FPS, I meant that's the maximum we can notice.

Playing a game running at 30 is very acceptable, only if its consistent. Same thing for one running at 60fps. But there is still a difference.
bullale's Avatar - Comment posted on 02/23/2010 21:26
bullale
Saying what "your eyes can see up to" is bullshit. Your eye can detect a single photon, lasting a very tiny fraction of a second. A better question is, "how infrequent can motion be updated before your visual system can no longer compensate for the stuttering motion?". Do any of you see your incandescent bulbs flickering at 60Hz? They are though, watch an ultra slo-mo replay from a sporting event. A black and white flickering screen at 60Hz looks gray, at 30Hz it looks black and white.
Film operates at 24Hz but that doesn't look choppy because the exposure time of each frame causes moving objects to blur on the frame. Try pausing a movie during an action sequence. Try pausing a game during an action sequence. No blurring. So the visual system notices stuttering motion somewhere between 30 and 60 Hz. Now that we have that out of the way, can we get back to input lag?
BlackSunEmpire's Avatar - Comment posted on 02/23/2010 21:29
BlackSunEmpire
I think you'll find it's to do with how rapidly photoreceptors fire, what speed the optic nerve transmits information, and how rapidly way the visual cortex integrates that information, and not the 'speed an eye can see'.

Rapidly alternating images are going to take longer to integrate than something thats only changing slowly, or with most of an image static, but to give a hard number is simplifying beyond reason.
TurboKill's Avatar - Comment posted on 02/23/2010 21:32
TurboKill
Lolpicture.
hswbaz's Avatar - Comment posted on 02/23/2010 21:32
hswbaz
Why did the discussion trail off from the mom and daughter is what I want to know...
Daxelman's Avatar - Comment posted on 02/23/2010 21:37
Daxelman
This thread is now about eyes?
Wavebird64's Avatar - Comment posted on 02/23/2010 21:38
Wavebird64
0.10? Lame, wii motionplus has a 0.001 delay.



If the developer is any good at least
letshavecake's Avatar - Comment posted on 02/23/2010 21:39
letshavecake
talk about lesbos...
Eficent's Avatar - Comment posted on 02/23/2010 21:46
Eficent
Well considering it's about a .10 second delay from when you move to when you see it happen on a screen I can understand how eyes play a big role in that. Don't see it as being completely mind blowing that it's what the conversation moved toward. Either way, some people say you can't notice it, some people say you can. I think you'll be able to notice it, but I don't know more than anyone else so who cares. I just like hearing the clacking of my keyboard.
Crunshii's Avatar - Comment posted on 02/23/2010 21:49
Crunshii
thats for single player. What happens if its a group party? would it be a longer delay?
Darren Nakamura's Avatar - Comment posted on 02/23/2010 21:58
Darren Nakamura
Ouch. It doesn't sound like much, but it will really hurt skill-based twitch gaming.
Super Drybones's Avatar - Comment posted on 02/23/2010 22:00
Super Drybones
so much for online gamers shutting the hell up. OMG .20 second lag, theres goes my fucking headshots.
Res Judicata's Avatar - Comment posted on 02/23/2010 22:01
Res Judicata
makes it worthless for anything online, imo. When people say "it's the same amount of lag as you experience in most online games" they are overlooking the fact that in that case you will be, effectively doubling your latency. So what you do registers on your console 1/10th of a second after you do it, and then it happens on the host computer another 1/10th of a second after that. It will probably be fine for single player home games.
Netnavi's Avatar - Comment posted on 02/23/2010 22:18
Netnavi
This is what I've been saying all along and everyone kept saying it was in "beta" or some shit. Yeah right.
Corbanski's Avatar - Comment posted on 02/23/2010 22:24
Corbanski
@imfamy and renagade I can pick that up and it bothers the hell out of me.
Corbanski's Avatar - Comment posted on 02/23/2010 22:32
Corbanski
@infamy it just occured to me that you are so ashamed of that fact that you are the fanboy of a shity system that you must find some one else to call a fanboy.

Back on topic I'm pretty certain I won't get the arc. Motion gaming isn't my thing.
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