No matter how many times you slap Milo in his stupid little kid's face, your action will always be tenth of a second off. His recoil from the sweet, sweet deliverance of pain will be just as off sync.
In a recent demo of the motion-capture software and hardware, MTV Multiplayer timed the movement-to-screen response. In over 40 movements, across five demos, the Web site has reported a tenth of a second as the average delay. Not bad, we think, considering that Natal tracks the body instead of a controller.
Project Natal: Timing the Delay [MTV Multiplayer]
| BBcode help |
| [b]Bold text[/b] |
Bold text |
| [i]Italic text[/i] |
Italic text |
| [url]http://www.dtoid.com/[/url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/]Web link[/url] |
Web link |
| [img]http://www.example.com/robot.jpg[/img] |
 |
Post a comment! You can also post a photo below:
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
74 comments | showing # 1 to 50
|
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
As for the delay... not that big of a deal, but it may be troublesome for any hardcore games.
Ah, who am I kidding! Natal's not going to have any hardcore games! HELLO BODY WAGGLE
But your girlfriend won't care, so bring on the hula hoop minigames!
Oh yes. Oh hell yes.
LOL. That's equal to 1/10th of a second, a blink of an eye, and is normal in the majority of FPS games we play. We just don't notice it.
What're you smoking?
oooooh, you thought hardcore gamers are what actually drove sales? Silly person.
You do realize your mind will probably never pick up on that unless you're specifically watching movements to notice it. It's like gamers who insist they can notice the difference in 60 FPS, when the eye can't even realistically see that quickly.
Besides, the Wii's much longer delay never bugged anyone, people will just bash this because it's MS.
It's pointless to have an opinion on it til compared with the Wii and Dildo's response times.
Of course that will only matter if there is any software worth playing on it and history isn't on Microsoft's side there.
It's not 1:1, as was the Wiimote. It's not that bad. It could be worse and we still gotta see how this translates, if at all, to the games.
as long as your monitor reaches such frequencies. which is very rare nowadays, my 15 yo monitor did reach those Hz's and its kind of mindblowing
and music games
Actually the maximum speed our eyes can see is 60fps. And there's a big difference between 60 and 30. I don't say 30 is necessarily bad, but it's really noticeable. But between 50 and 60 it's getting almost impossible thought.
About Natal, EXPECTED.
Interesting point. I wonder if they'll try and integrate Rock Band with Natal since most of their profit is from the instruments. I mean, the original purpose of those music games was to "make you feel like a guitar hero" so downgrading to air guitar seems insane.
Unless they just go like Popin' Music or something where it's already hand-waving.
.1 second is 6 frames.
"you can definitely see the difference between 60 and 100 FPS's, you cna even notice the difference between 100 and 120. "
You are completely wrong. First of all, most LCD monitors are locked at 60FPS, making it an impossibility. Your game may be telling you it's running at 100 FPS, but that doesn't mean anything if your monitor can't display that. Also, most action oriented console games, such as Halo 3 don't go above 30 FPS. At a certain point FPS does nothing but give you a buffer during high action sequences and some bragging rights.
@ AiLeBlanc,
"Actually the maximum speed our eyes can see is 60fps."
The human eye doesn't see in FPS... so, I have no idea where you got that. Our vision uses continuous light.. there are no breaks. I've heard that 50fps number around the Fist person shooter circuit for years now, but it's just a wives tale.
Maybe you're wording the thing you're trying to say incorrectly.
If you cant tell the difference in smoothness from the 60fps Call of Duty games to the 30fps Bioshock games, then something is seriously wrong with you! The human eye can see up to 120fps by the way.
/consolewars
Yeah I know we can't see in FPS, I meant that's the maximum we can notice.
Playing a game running at 30 is very acceptable, only if its consistent. Same thing for one running at 60fps. But there is still a difference.
Film operates at 24Hz but that doesn't look choppy because the exposure time of each frame causes moving objects to blur on the frame. Try pausing a movie during an action sequence. Try pausing a game during an action sequence. No blurring. So the visual system notices stuttering motion somewhere between 30 and 60 Hz. Now that we have that out of the way, can we get back to input lag?
Rapidly alternating images are going to take longer to integrate than something thats only changing slowly, or with most of an image static, but to give a hard number is simplifying beyond reason.
If the developer is any good at least
Back on topic I'm pretty certain I won't get the arc. Motion gaming isn't my thing.