In an interview with some videogame Web site we've never heard of called Joystiq (just kidding, fellas -- we love you!), Epic's Mark Rein effortlessly crushes Chad Warden's modding dreams. It appears that that while the PlayStation 3 version of Unreal Tournament 3 will fully support mods, creating them will require the full version of the PC game, which will ship with a full editor.
"The editor is one of the selling points of the PC version. PS3 owners will need to buy the PC version as well, if they want to make mods. Not if they want to play mods. But, they would anyway because that's where the content is. Are we going to release the whole game for free? You need it for the content. Well, you don't need it if you're going to make 100% new content, but no mod does that."
In the same interview, Rein addresses the PS3 versions max resolution (720p), frame rate ("..it was running at least 30fps when I last saw it.), questionable mod content, and more.
Mark Rein always has a lot to say (a lot of which we can't legally print most of the time), so this interview is definitely worth checking out.
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I don't look for mods or edited levels on the console version, so I can't complain. Thankfully it'll be ported to my precious OS X and my Xbox 360 soon enough.
It would have been a surprise in the past. But, considering you can install linux on a PS3, easily attach a keyboard, and Sony even calls the console a "computer," it wouldn't be too far fetched to thing creating mods on a PS3 was a possibility. Certainly not an necessary or expected feature, but seemingly possible.
im just wondering... can you buy the PC version and install it on the PS3 using windows OS? thus allowing you to do the mods? just a brash guess.
Actually a fair amount does make all their own content (mine did at least :-p).
A more interesting part is when he says that mods will not be moderation and thus, will be open for the PS3 and PC versions.
Sometimes people don't understand why they want their console to be the best. It's shit like this.
360 is coming, it's just delayed.
There's multiple reasons you can't possibly run UT3 in Linux on a PS3.
1. UT3 is a proprietary game (Epic has yet to even open up their oldest games, amazingly), and Epic has only ever provided binaries for x86 systems, not PowerPC Linux machines (which the PS3 can be).
2. Sony has not allowed access to the full power of the RSX GPU in the PS3 while running non-authorized code (Linux, or whatever else you would want to make), so a very complicated, fully 3D game like UT3 couldn't even run decently in the first place, even if there were PowerPC binaries.
3. UnrealED was never ported to anything but Windows, so you're sort of screwed there. There is Wine, but with a PowerPC CPU, it just won't work, gotta have x86 or x86-64. I'm sure you could *maybe* get a PC emulator to run at a decent speed to run Windows in a virtual PC (only if it was optimized for the 6 PowerPC cores + features of the CELL), but that's really stretching this "possibility" of using a PS3 to run UnrealED.
It would be nice if the source of just UT3 was available under a "you can build binaries, but make no modifications" sort of license, but I highly doubt Epic would ever do something like that. Stick to strict PC/Mac/PS3 versions, and don't try any of this crossover crap. I do want this game, though. Mac + Linux support = a PC game I'll consider buying.