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PS3 Unreal Tournament 3 won't ship with editor, may need PC version to make mods photo

In an interview with some videogame Web site we've never heard of called Joystiq (just kidding, fellas -- we love you!), Epic's Mark Rein effortlessly crushes Chad Warden's modding dreams. It appears that that while the PlayStation 3 version of Unreal Tournament 3 will fully support mods, creating them will require the full version of the PC game, which will ship with a full editor.

"The editor is one of the selling points of the PC version. PS3 owners will need to buy the PC version as well, if they want to make mods. Not if they want to play mods. But, they would anyway because that's where the content is. Are we going to release the whole game for free? You need it for the content. Well, you don't need it if you're going to make 100% new content, but no mod does that."

In the same interview, Rein addresses the PS3 versions max resolution (720p), frame rate ("..it was running at least 30fps when I last saw it.), questionable mod content, and more.

Mark Rein always has a lot to say (a lot of which we can't legally print most of the time), so this interview is definitely worth checking out.


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18 comments | showing # 1 to 18

PoeticJustice's Avatar
PoeticJustice at 08/03/2007 10:45
I think we knew this already....
BluDesign's Avatar
BluDesign at 08/03/2007 10:45
Well, I got nothin.

I don't look for mods or edited levels on the console version, so I can't complain. Thankfully it'll be ported to my precious OS X and my Xbox 360 soon enough.
Dunned's Avatar
Dunned at 08/03/2007 10:53
It would be an actual surprise if you COULD make mods within the console version.
HarassmentPanda's Avatar
HarassmentPanda at 08/03/2007 11:01
@Dunned

It would have been a surprise in the past. But, considering you can install linux on a PS3, easily attach a keyboard, and Sony even calls the console a "computer," it wouldn't be too far fetched to thing creating mods on a PS3 was a possibility. Certainly not an necessary or expected feature, but seemingly possible.
brainderailment's Avatar
brainderailment at 08/03/2007 11:19
I don't know how to make mods anyway, I'd venture to guess that most people who do know how to make mods won't be buying the ps3 version.
Crunshii's Avatar
Crunshii at 08/03/2007 11:24
I wished I could play Starcraft2 on the PS3... that would be golden.. but back on topic, this is just an "Ok" upgrade.

im just wondering... can you buy the PC version and install it on the PS3 using windows OS? thus allowing you to do the mods? just a brash guess.
twesterm's Avatar
twesterm at 08/03/2007 11:26
"Well, you don't need it if you're going to make 100% new content, but no mod does that."

Actually a fair amount does make all their own content (mine did at least :-p).
brainderailment's Avatar
brainderailment at 08/03/2007 11:26
The last thing you want to put on your PS3 is windows Crunshii. Srsly
bipolar beers's Avatar
bipolar beers at 08/03/2007 11:41
word up. if you have a pc and a ps3 whats the use of installing windows on a ps3 when your pc will work better anyhow.
TONX's Avatar
TONX at 08/03/2007 12:06
This is old news. Plus, its technically impossible to do on consoles unless you're either using in-game assets, or someone decides that making photoshop and soundforge PS3 edition is feasable.
pooper's Avatar
pooper at 08/03/2007 12:10
Where's Captain Obvious?
Taicho's Avatar
Taicho at 08/03/2007 12:25
I think the part about having to buy the PC version is the least interesting part of the article. Anyone who knows about PC gaming would have already known that by now.

A more interesting part is when he says that mods will not be moderation and thus, will be open for the PS3 and PC versions.
Sienar's Avatar
Sienar at 08/03/2007 12:29
720p and 30fps? What happened to the PS3 giving PC's a run for their money?
Spitfire747's Avatar
Spitfire747 at 08/03/2007 13:45
I was away when the announcement was made I guess, but what happened to the 360 version? In one OXM issue, it has a huge hands on of it, then in two days I hear a rumor that there won't be a 360 version. What gives?

Sometimes people don't understand why they want their console to be the best. It's shit like this.
BluDesign's Avatar
BluDesign at 08/03/2007 13:50
Spitfire

360 is coming, it's just delayed.
brainderailment's Avatar
brainderailment at 08/03/2007 15:10
360 is supposedly not having mods... yet.
Wedge's Avatar
Wedge at 08/03/2007 18:38
Isn't this one shipping with no multiplayer component initially anyways? Who's gonna be modding it?
nightmareci's Avatar
nightmareci at 08/04/2007 04:26
@ HarassmentPanda:
There's multiple reasons you can't possibly run UT3 in Linux on a PS3.

1. UT3 is a proprietary game (Epic has yet to even open up their oldest games, amazingly), and Epic has only ever provided binaries for x86 systems, not PowerPC Linux machines (which the PS3 can be).
2. Sony has not allowed access to the full power of the RSX GPU in the PS3 while running non-authorized code (Linux, or whatever else you would want to make), so a very complicated, fully 3D game like UT3 couldn't even run decently in the first place, even if there were PowerPC binaries.
3. UnrealED was never ported to anything but Windows, so you're sort of screwed there. There is Wine, but with a PowerPC CPU, it just won't work, gotta have x86 or x86-64. I'm sure you could *maybe* get a PC emulator to run at a decent speed to run Windows in a virtual PC (only if it was optimized for the 6 PowerPC cores + features of the CELL), but that's really stretching this "possibility" of using a PS3 to run UnrealED.

It would be nice if the source of just UT3 was available under a "you can build binaries, but make no modifications" sort of license, but I highly doubt Epic would ever do something like that. Stick to strict PC/Mac/PS3 versions, and don't try any of this crossover crap. I do want this game, though. Mac + Linux support = a PC game I'll consider buying.
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