3:26 PM on 05.07.2007
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Niero
In one word: stunning. The latest screenshots of Gran Turismo HD are not only nearly identical to their real-life equivalents, but they are also crisper and better saturated in most cases. The attention to detail to everything from the car filth to the imperfections in the road truly position this game as the end-all real driving simulator. Well, until you bump into something at 130 miles an hour and your Ferrari reacts like a bumper car.
I shouldn't knock GTHD for that, though. Like the scientifically enhanced women that populate Miami, we're best served by ignoring certain fake physics, shutting the f*ck up, and enjoying the view. Massive gallery attached. If running demos of this game in mainstream retail shops doesn't sell PS3's, I don't know what will. Chad?
[Thanks to everyone that sent these in]
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HD is better than real life
Which would you rather have in a racing game: rumble and body damage or better graphics?
So do they actually have car damage in this one?
you never disappoint
The reason they all handled like shit is because you don't know how to drive a car.
You win this round, oh wise one, but we shall meet again. Mark my words. ;-)
think there is a chance that the full game will look this good? i mean, seriously... how long did it take them to make the GTHD demo? seemed like it was rushed.
I bet the HD pics are real life and the Real life pics are HD
SONY IS ASS
keep telling yourself that. either way theyre both still better looking than forza 2. BURN!
The entire reason why I bought my PS3 was to play the GT:HD demo
sole reason 4me was to just play free demos and never buy another game :)
I dont see MS live doing that :P
GT:HD's GT Z car is gonna be sex though. I will jizz when i play it for the first time. I promise.
So rather than having lets say, 36 odd breaking points like Burnout Paradise is supposed to have on the PS3, they say that they want more, to make it being worthy of being in the GT brand.
Or atleast that's what they say...
adding something like crash support for them would be like another 10000 hours of dev work...
Still, though, you can tell...one thing they’ve never really done well in video games is living things — grass, trees, people, etc. And I don’t think they ever will. But yeah...this isn’t too shabby...
Yeah, all the effects in the world mean little if the rendering quality is a bit off. I prefer lower resolutions with perfect AA to high-res stuff with aliasing and moire problems.
*Blackdove: "The reason they all handled like shit is because you don't know how to drive a car."
Trust me, no Gran Turismo ever handled even close to a real car, even with simulation tires.
Looking really good. Hope they throw in a few more courses too. Love to Spa or Bathurst make it in.
I read an interview where Yamauchi said it took them nearly 3 months to model a car for the game, as a response on the sheer amount of cars included in GT4. The guys at Poly are outstanding at creating texture that look 3D. Adding any kind of car damage requires actual modelling. How long will it take them to simulate damage realistic enough for the models?
I honestly don't think it's so important to spend time on. They should concentrate on getting the audio better. Audio is such an important part of motoring.
Graphics alone won't be enough for the hardcore sim fan, especially with Forza 2 and GTR coming soon offering superb physics, customization, model specific in car views, and ease of online play.
But I have faith PD will up the bar.