In a recent article over at the Multiplayer blog, Stephen Totilo discusses the upcoming port of BioShock to the PS3. In a interview with Melissa Miller of 2k Marin, she spoke about the decision not to change the ending of the port, despite the negative feedback that portion of the game garnered. Her comments:
“We wanted to respect it ... the things we wanted to add were things that would complement what was created.”
For me, BioShock was everything I wanted and more despite the ending not quite fitting with the themes of the game. For an RPG gamer, there's often more emphasis put on the journey than there is on the resolution -- something we have been more or less used to for years. While I wasn't offended by the use of the word 'faulty' in reference to the game's ending, I don't think I would have used the same phrasing.
Furthermore, the idea of altering a game's ending for a port (and for the sake of gamer feedback) bothers the purist in me. I feel a great game should be what it is -- if we had gone back and altered the things about NES games that weren't a perfect fit, we wouldn't have the fond memories of them we do now -- and those memories include the flaws.
Do you agree with this concept (and 2K Marin's decision to leave the ending as is)? Or would it have been ultimately more fulfilling for you to see the game remade with a new ending that better suited the themes of morality outlined in the gameplay?
[Thanks, Joe]
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Please forward to George Lucas.
Lets begin a list of gameplay concepts/ideas and storyline concepts/ideas that were original to Bioshock and werent pulled from a different (and better) game?
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...
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Oh wait, there isnt one.
Says someone with "Sephiroth" in their username
Add extra content ON TOP OF the core game or make refinements at will, but do not CHANGE the core game.
Add extra content ON TOP OF the core game or make refinements as console exclusives at will, but do not CHANGE the core game as a console exclusive.
it was a generic FPS.
get over yourselves.
he was a generic noob.
get over yourselfs.
Also, it should be the same, adding things is one thing, but to change them due to a few people's dislike is quite another.
Its pretty bad for business, actually, you want to leave the customer satisfied and rewarded so they come back to your product when the inevitable sequel is released.
I don't think they should have changed the ending only because it would have been a different game then - they should just devote their efforts to improving the sequel.
I did really enjoy the first half of the game though. Everything up until Ryan Industries was fantastic. The first half was basically setup to introduce you to this city they had created. Once they got to the actual plot and events in the second half the game became shit.
It's over rated and I only really got 6-7 hours out of it.
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"I'd be for changing only if CliffyB was."
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Thanks to Wardrox for pointing this out in IRC.
Oh crap >.< Frankly, I'm ashamed :(
And really, making a new ending doesn't solve anything. There's two major groups of people who will be buying Bioshock for the PS3. The PS3-only owners who are getting to buy Bioshock for the first time, and haven't experienced the ending for themselves, and the people who already played/own the 360 version and want to play the additional scenes. Those that haven't played the game and seen the ending before can't really complain about not getting a new ending because, well, they haven't seen the first one. Those that are buying PS3 version have already seen the ending, but they obviously love the game enough anyways to buy it a second time for a little bit of extra content, so I doubt that they care that much if it's not changed. No one really benefits from making a new ending.
Yes, it would be nice if they made a better ending, but they screwed up the first time, and there's not really any way to fix it for everyone now, so why bother?
<3
Maybe more endings, dependent on the number of little sisters you whooped? Seems a bit harsh to get the bad ending if, for example, you kill the first few but then tried to atone.
oh well...