Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Proun

Review: Proun

2:00 PM on 07.08.2011 // Allistair Pinsof
  @DtoidAllistair

Just look at those balls! Those beautiful, magnificent balls, zipping through those abstract planes of color and geometric shapes! 

Proun is a beautiful and clever visual feast that deserves to be displayed in a museum -- what’s that? You say it already has been shown in museums in the Netherlands and France? But that doesn’t really matter to us, the unruly consumers who play competitive, strategic games on the toilet with our iPhones. To us, what matters is whether the game deserves to be on our desktop at all.

Is the “pay-what-you-want” price tag, 350 megabytes worth of space, and five seconds it takes to navigate to Proun’s download link worth it?

Let’s go balls deep with this peculiar, self-proclaimed racing game and find out.

Proun (PC)
Developer: Joost van Dongen
Publisher: Joost van Dongen
Released: June 25, 2011
MSRP: Pay-what-you-want

Proun is not a simulation racing game nor is it an arcade racer. It’s something I can only label a binary racer. It’s a game with Zen-like simplicity that makes 1982’s Pole Position look like rocket science by comparison. Once you peel away Proun’s outstanding presentation, you are left with a shallow game lacking ambition in every department beyond visuals and audio.

In Proun, you control a ball that is locked to a large, looping cord. The game is similar to Boost for iOS (Speed X 3D on Android), albeit without the accelerometer and less track space. Rather than drifting around corners or throwing red shells at an opponent, you simply rotate your ball around the cable, dodging obstacles that force you to find a safe, narrow route on the cylindrical track.

Each track has boost gateways that launch you forward, but you can also acquire boosts by avoiding contact with obstacles for a set amount of time. A progress bar lets you know how close you are, adding to the pressure. Although, you’ll rarely be able to successfully pull off a collision-free boost until you thoroughly memorize a track -- therein lies the main problem with Proun.

Playing through the game’s three main tracks for the first time is a worthy experience. The fantastic visuals, soundtrack and sound design overwhelm with a sense of scope and immediate danger. The subtle lighting and depth-of-field effects transform the game’s bare world into an artful, curated landscape. Dodging imposing shapes and navigating through a tight pathway, while the game’s calming jazz soundtrack plays makes for an uplifting experience. Even when you hit something, coming to a dead stop, it’s hard to get frustrated -- but then, you play it again.

 

After your first blush with the game, you realize that you are not only limited to a very small collection of tracks (five if you pay, four if you don’t) -- you are limited in the way you navigate each track. For a game that is abound with imagination in its sound and visual design, it’s a shame that its creator and sole designer Joost van Dongen doesn’t offer the player the same amount of creative freedom.

Even Pole Position presents enough variables to keep players returning for faster lap times, but there is so little to “driving” in Proun that it's hard to see any point to it. You dodge, boost and stay still (in order to reach maximum velocity). Since the speed and obstacles are set, a player could literally play the game blind-folded once a course is memorized. It would be an impressive task, but one I’m sure is possible. You can’t say the same for most other racers, where reaching a max speed and navigating a track offers a persistent challenge due to opponents (Proun's are merely ghosts to chase).

The game is thoughtful enough to include four-player split-screen and leaderboards, but these additions don’t improve the core of the game. Without an endless supply of hallucinogens, you will have a hard time keeping your friends interested for long. As for the leaderboards, they are full of crazy people who have memorized each track and play it like a machine. Unlike other racing games, there is an obvious path to getting the fastest time but only the most dedicated masochists will get there. They are probably methheads with God-like twitch-reflexes.

Fans have already posted two user tracks, which show off their prowess at rendering 3D environments. “Archipelgo,” posted in the game’s forum (by user JohnArr), is especially pretty. I can imagine the game being a great platform for 3D artists to show of their work, but I don’t think many aspiring game designers will take part.


Dodging incoming shapes and preparing for the further away, out-of-focus ones makes for a fun way to explore the game’s 3D Studio Max landscapes. It’s like art appreciation for the hyperactive generation. Strap a jetpack to your dick and flying toward a life-size Mona Lisa! The fact remains though, the role of the player is secondary to the importance of the world, in Proun. Creator Joost seems to be aware of this.

“Design choices in Proun were not made to make it the best game for the player, or to make as much money as possible. Proun was made because I love the experimental art from the early 20th century.”

That’s all well and good, but this train of thought has resulted in a game that feels unfinished and bare. I love experimental art from the early 20th century as well, but I’m not going to write this review in pictograms. Mainly because that would be WAY harder to do, but it also would be a waste of your time, dear reader. You want to read words about games, and I want to play them.

Regardless of Joost’s ambitions, “pay-what-you-want” system and the game’s six years of development, Proun is neither a gem nor a waste of your time. In fact, I’d recommend it to anyone curious. Partly because you don’t have to pay, and partly because the initial run through the game’s Championship mode is thrilling.

If I sound bitter toward the game and its creator, it’s only because there is a lot of untapped potential that Joost has disregarded, in favor of serving his own art school ambitions. I deeply wish Proun was more of a game. One with more track space, competitive interaction between drivers and a Championship mode that doesn’t recycle the same three maps.  I want a racing game that is less Flower, more Uniracers. Or, hell, more of a game at all!

Proun deserves its place in a museum. It's a work of art you stop and stare in awe at for five minutes, but then you quickly move on to the next painting -- that's assuming you give a shit about art to begin with.



THE VERDICT

4

Proun - Reviewed by Allistair Pinsof
Disappointing - I feel sorry for this one. It came close to being passable, but dropped the ball too many times to prevent itself from being an embarrassment.

See more reviews or the Destructoid score guide.

Allistair Pinsof,
 Follow Blog + disclosure DtoidAllistair

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Proun


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Video Gaming Bits -- Rampage: Total Destruction

Roses are black, PS4 lights are blue; This is a game, and it has valkyries too?

Cblogs of 02/10/16 and WONDER-isms

Modern face of survival horror

Discussion Discussion on Games

PStoid Episode 38: Doomed from the Box Art

Cblogs of 2/9/16 - Only Slightly Late Edition

Narrative Mistakes: Mass Effect's Reapers As Primary Villains

Journey to Become a Jedi Knight - Jedi Outcast

Waifu Wars - The End

 Add your impressions

 Quickposts
Status updates from C-bloggers

Ckarasu avatarCkarasu
So, SMT IV: Final looks like it'll make fans of the older games happy. Especially fans of SMT 2.
Flegma avatarFlegma
Do games go in cycles like style? I mean, I think I can just as well play my 1993 Space Hulk (PC CD) instead of getting the moderately new Space Hulk instead.
Nekrosys avatarNekrosys
Well, Nekro's going to do a randomised Pokemon Emerald Nuzloke run. This'll... be horrifying, I'll bet. Especially if I make moves and abilities random, too. Yeah...
Occams avatarOccams
Naruto 4 installs on my PS4 and it updates. Game says it can't run story mode during installation. Nothing's installing though. Restarted PS4. Reinstalled. Nothing. Fucking dumb.
StriderHoang avatarStriderHoang
This plays in my head every time I tell myself to stay determined.
Gamemaniac3434 avatarGamemaniac3434
Tonight, I learned what Flanx and MrNovember sound like in discord, listened to the best idea for a movie ever, and learned a little more about the depths of human depravity. A night well spent. Fuck us all.
Ckarasu avatarCkarasu
So, the artist that they used for Street Fighter 5's story mode(the arcade one) is kinda...not good. Go look up Laura's CGs. Colors are pale, and proportions sometimes end up kinda bonkers. Like, "extreme hourglass figure" level of bonkers.
FlanxLycanth avatarFlanxLycanth
Justin Timberlake blasts Kuma in the ass and dies.
ooktar avatarooktar
I'm loving these fighting game elitists trying to give me shit because I criticized Street Fighters Fight Money business model.
Nathan D avatarNathan D
Thanks to Dtoid I now have this gif in my life, and I can't stop laughing. I seriously can't get over it.
Jiraya avatarJiraya
Finished SOMA today , was able to do a second run without enemies with the "Wuss" mod, found it actually more frightening has you get more time to think about what is really going instead of doing hide-and-seek with the AI (Alien Isolation I miss you)
Mike Wallace avatarMike Wallace
I stayed up late last Saturday writing a Dead Space 4 proposal outline. Solved every plot hole, had plenty of badass moments. This is the state I live in, people.
Torchman avatarTorchman
WHY DO THEY GET SOUNDS BUT PIKACHU AND CHARIZARD CAN'T. WTF
Pixie The Fairy avatarPixie The Fairy
Finished my Storge set and 4/5ths of that was on the clock today o_O I also got a dragonlord eyepatch, which is totally practical covering the right eye when Cyndel's hair covers up the left eye.
Lawman avatarLawman
So Zack Furniss told me I should play Dying Light on Hard. Guess who's never listening to Zack Furniss again? :-/
EdgyDude avatarEdgyDude
Deadpool spoilers: He gets cancer.
beargreasey avatarbeargreasey
So Kanye just announced his new game, Only Once. It looks beautiful and personal. It's just a shame that I still have no idea what it is.
CoilWhine avatarCoilWhine
I dunno why people are getting so huffy about Windows Store / XbOne Quantum Break crossbuy. It means double the gamerscore for me, and AW and AW:AN are rereleasing on the One so I'll have owned them 3 times over. Great games.
Nekrosys avatarNekrosys
I once considered pitching an idea for a Dtoid Australia podcast, but then I realised it'd probably just be Zyk and I getting drunk on Foster's and complaining about Atlus for half an hour each week while incessantly calling each other cunts.
Parismio avatarParismio
New Splatfest is Pokemon Red vs Pokemon Blue. Im Blue Team bitches!
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -