Quantcast
Prototype photos show an early look at the Wii U GamePad - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Prototype photos show an early look at the Wii U GamePad


7:00 PM on 12.08.2012
Prototype photos show an early look at the Wii U GamePad photo



The new installment of Iwata Asks is centered around Nintendo Land, but the real highlight has got to be pictures of some early prototypes Nintendo built when working on what would eventually become the Wii U's GamePad.

The first prototype, described as "the start of two-screen gameplay," was a Wii Zapper experiment which inspired the company to add a gyro sensor in the 3DS -- Shigeru Miyamoto's apparently insisted. Crude as the device was, it helped convey "the structure of Wii U -- having a screen in your hands -- and it became more compelling," explained Nintendo EAD's Takayuki Shimamura.

From there, the "handicraft team" at EAD put together a prototype more representative of the final GamePad. According to Shimamura, this one was "a monitor and controllers stuck together by double-sided tape." Funnily enough, the column stresses the fact that EAD is not a hardware department. Don't judge!

Nintendo Land [Iwata Asks via Tiny Cartridge]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Developer stuff

4:15 PM on 08.20.2014
The sound and the fury of Bayonetta 2's angels and demons

Bayonetta 2 sound designer Daisuke Sakata touched on how he goes about designing sounds for his games in a recent post on the PlatinumGames blog. In particular, Sakata talks about the presence of both angel and demon enemies...more



3:15 PM on 08.20.2014
IGDA survey: Game devs want to work at Valve

The Independent Game Developers Association surveyed over 2,200 developers on where they'd like to work, with Valve winning out. Even over working for themselves. Maybe they wouldn't have liked their boss. Or just w...more



5:00 PM on 08.18.2014
A Sacred 3 developer apologizes for the game

Sacred 3 wasn't a very well received game; I felt it was an average and uninspired hack-'n'-slash game with some terrible attempts at humor. Comments on my review either sided on "hey, it's not too bad in co-op," to "this is ...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more