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Prototype 'expected' to outsell inFAMOUS by 90 percent photo

Electronic Entertainment Design and Research has weighed in on the Prototype versus inFAMOUS debate with numbers. According to EEDAR estimates, Prototype is set to outsell inFAMOUS by a dazzling 90 percent when combining the sales of the multiplatform releases of Prototype. However, inFAMOUS is expected to sell between at least 35 to 50 percent more on the PlayStation 3 than Activision’s title.

As noted in the blurb we received about the sales estimates, these numbers carry some meaning with publishers. Nobody was hurt by the exclusive release of inFAMOUS, but the potential of making more money by spreading the console love is obviously present. I asked EEDAR's director of analyst services Jesse Divinich if money given for exclusivity would balance the numbers in some way. He said it wouldn't.

"SCEA published inFAMOUS, so I would venture to guess they paid nothing for exclusivity. Sucker Punch, the developers, have only done PlayStation 2 and 3 titles," he told me via e-mail. "They are most known for the Sly Cooper series. I am sure Sucker Punch receives a lot of financial incentives to stay exclusive to Sony, which likely takes the form of higher royalty percentage points on gross sales."

"Sony is not in the financial position to pay for exclusive releases at the moment," he added "which limits exclusive releases to first-party published titles. They openly admit that they won’t pay for exclusive DLC."

Things may be different with the recently announced and unknown PlayStation-3 exclusive The Agent. Divinich reckons Sony is providing something.

"The Agent, a Rockstar title, is a PS3 exclusive and I do imagine Sony is providing some support on the backend, whether that is financial support or technological support is unknown to the public. However, Rockstar is a very intrepid developer; they would do a PS3 exclusive and make it profitable just for the challenge."

While these estimates tickle the brain, we’re more interested in knowing the answer to the million-dollar question: who would win in a fight to the death, Cole MacGrath or Alex Mercer? Divinich answered.

"In an environment without chain linked fences or strewed about gardening hoses? Cole all the way."


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55 comments | showing # 51 to 55

MrSlippery's Avatar - Comment posted on 07/15/2009 19:55
MrSlippery
I have to give the edge to Mercer. He can do pretty much anything.
Autumn's Avatar - Comment posted on 07/18/2009 06:38
Autumn
I haven't played Prototype yet but I went through Infamous, and while I was initially outraged by Destructoid's low review score, I gotta say on reflection that it was fair.

InFamous is fun for about 5 hours but then it gets REAAAAALLY repetitve and dull. The world is empty, the story is rubbish and the morality system is irrelevant. The parts where you scale huge towers are redeeming - if only for the ability to leap off the top and do an epic ground pound - but generally it's a slightly broken, very average game.

Sorry fanboys, but that's my honest opinion.
BattyAdroit's Avatar - Comment posted on 07/18/2009 12:50
BattyAdroit
I'll add my voice to the chorus: An untested multiplatform IP outsells an untested exclusive IP. Film at eleven.
areufuckingserious's Avatar - Comment posted on 07/19/2009 00:58
areufuckingserious
It's actually very obvious. It's a well known fact that there is a very higher amount of xbox owners than ps3 (*cough cheap shits *cough) so it goes without saying that some random NON exclusive title is going to sell more than an exclusive title for the ps3, i don't even see why they're even compared. inFamous is a pretty cool but sort of drab comic book style superhero game, whereas Prototype is an overhyped and underfulfilling kill ema ll (now with unfun zombie flavor) there is a big difference, especially in developers. Activision occasionally comes out with something good though for the most part just follows EAs steps and churns out uninteresting sequel after uninteresting sequel . Sucker Punch has developed very and i mean VERY few titles mostly just the Sly Cooper games which are some of my favorites due to their originality. as far as i know inFamous is their worst game, and it's still pretty fun(i personally recommend at least renting it)

My biggest pros and beefs between the two?
Prototype, Pros: machineguns and copying other people, Beefs: uninteresting gameplay mixed with frustrating controls

inFamous Pros: great story awesome perfect controls, Beefs: there aren't a whole lot of moves to learn

srry for length...

Epic win awarded to: rsquad... true dat
areufuckingserious's Avatar - Comment posted on 07/19/2009 01:13
areufuckingserious
@BeenThereDoneThat ,whormongr. i love you

@The White Light I hope that's sarcasm, unless you forgot that an extremely large margin of people can only afford a 360.

@
PhazonYoshi the price of the two is more symbolic to the ratio of people who can only afford to buy an xbox to that of a ps3 (its worth the money, unless you have add)

@
Zeta Crossfire
Haha really my favorite game of 09 was MGS4, but then again it was my favorite game of 08 too… lol

@
hpv
Lol these games aren't even in the same ball park, especially in terms of quality


It looks like people who have actually played both games and give an honest review say that inFamous was better
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