Electronic Entertainment Design and Research has weighed in on the Prototype versus inFAMOUS debate with numbers. According to EEDAR estimates, Prototype is set to outsell inFAMOUS by a dazzling 90 percent when combining the sales of the multiplatform releases of Prototype. However, inFAMOUS is expected to sell between at least 35 to 50 percent more on the PlayStation 3 than Activision’s title.
As noted in the blurb we received about the sales estimates, these numbers carry some meaning with publishers. Nobody was hurt by the exclusive release of inFAMOUS, but the potential of making more money by spreading the console love is obviously present. I asked EEDAR's director of analyst services Jesse Divinich if money given for exclusivity would balance the numbers in some way. He said it wouldn't.
"SCEA published inFAMOUS, so I would venture to guess they paid nothing for exclusivity. Sucker Punch, the developers, have only done PlayStation 2 and 3 titles," he told me via e-mail. "They are most known for the Sly Cooper series. I am sure Sucker Punch receives a lot of financial incentives to stay exclusive to Sony, which likely takes the form of higher royalty percentage points on gross sales."
"Sony is not in the financial position to pay for exclusive releases at the moment," he added "which limits exclusive releases to first-party published titles. They openly admit that they won’t pay for exclusive DLC."
Things may be different with the recently announced and unknown PlayStation-3 exclusive The Agent. Divinich reckons Sony is providing something.
"The Agent, a Rockstar title, is a PS3 exclusive and I do imagine Sony is providing some support on the backend, whether that is financial support or technological support is unknown to the public. However, Rockstar is a very intrepid developer; they would do a PS3 exclusive and make it profitable just for the challenge."
While these estimates tickle the brain, we’re more interested in knowing the answer to the million-dollar question: who would win in a fight to the death, Cole MacGrath or Alex Mercer? Divinich answered.
"In an environment without chain linked fences or strewed about gardening hoses? Cole all the way."
The big deal over inFAMOUS is that the developpers are awesome enough to
1) Watch Zero Punctuation
2) Draw THAT!
Of course, Advent Rising sucked, so there's a bit of difference here.
i'm curious to play prototype though. i really enjoyed infamous, going through a evil playthrough now and sticking grenades to random civilians, most amusing!
Well i'll be damned.
Also
http://cache.gawker.com/assets/images/2009/07/custom_1246718666008_58349.jpg
The 90% looks good on paper but when you consider that more people have 360s (and of course the PC sales will also contribute), Prototype is lagging behind inFamous somewhat.
Hopefully Activision will learn something from this rather than putting a positive spin on it!
Beyond that...lol, so big surprise...a game being launched on PC, PS3, and 360, may, in fact, outsell a PS3 exclusive, that's a brand new IP??? you don't say. LoL, stop the presses.
What about the part where Mercer can turn into somebody else and throw helicopters at him?
Flying helicopters got nothing on the Electricity shield.
Apple meet orange.
According to this article, YES! ROFLCOPTER
You had better check your facts!
Suck Punch made an N64 game as well... so by that logic...
INFAMOUS IS COMING TO THE WII! IT IS NOW CONFIRMED! TAKE THAT PROTOTYPE!
I HAVE FURY!!
Prototype is a very good game 8/10 just some of the things in the game bug me...
Bad form.
I'm not sure I'd pay much attention to these EEDAR folks. After all they seem to be the ones who said that inFamous and Prototype have "near identical game play and quality scores." Which is half-right at best, if you would judge an 78-80 and 84 (current Metacritic scores for Prototype [3 platforms] and inFamous, respectively) as "near identical." I could see that judgment going either way depending on the person.
inFamous is the better game though.