Electronic Entertainment Design and Research has weighed in on the Prototype versus inFAMOUS debate with numbers. According to EEDAR estimates, Prototype is set to outsell inFAMOUS by a dazzling 90 percent when combining the sales of the multiplatform releases of Prototype. However, inFAMOUS is expected to sell between at least 35 to 50 percent more on the PlayStation 3 than Activision’s title.
"SCEA published inFAMOUS, so I would venture to guess they paid nothing for exclusivity. Sucker Punch, the developers, have only done PlayStation 2 and 3 titles," he told me via e-mail. "They are most known for the Sly Cooper series. I am sure Sucker Punch receives a lot of financial incentives to stay exclusive to Sony, which likely takes the form of higher royalty percentage points on gross sales."
"Sony is not in the financial position to pay for exclusive releases at the moment," he added "which limits exclusive releases to first-party published titles. They openly admit that they won’t pay for exclusive DLC."
Things may be different with the recently announced and unknown PlayStation-3 exclusive The Agent. Divinich reckons Sony is providing something.
"The Agent, a Rockstar title, is a PS3 exclusive and I do imagine Sony is providing some support on the backend, whether that is financial support or technological support is unknown to the public. However, Rockstar is a very intrepid developer; they would do a PS3 exclusive and make it profitable just for the challenge."
While these estimates tickle the brain, we’re more interested in knowing the answer to the million-dollar question: who would win in a fight to the death, Cole MacGrath or Alex Mercer? Divinich answered.
"In an environment without chain linked fences or strewed about gardening hoses? Cole all the way."