Commercials have many different purposes depending on the circumstance but the copy really comes down to the target audience. Besides, I prefer the advertiser to be transparent enough to just leave it all out there as it were and say what its all about than try and sugarcoat it.
Some marketing department's not so good at is job, is it?
Agreed. Ever since GOW had that madworld trailer in 2006 we've had so much of this wannabe shit it makes me sick.
Nah, fuck 'em.

So yeah. Not sure why I brought that up.
It was a mine inch mails song first. But I'm sure you knew that.
Yo he fair tho, even Trent reznor has stated that the song is better done and takes on a whole new deeper meaning with cash singing it.
That music video still has the power to bring me to tears.
But really, when you see the kind of shit that gets advertised to the "non-gaming" world--and the way it is advertised--can you really blame them? I just don't understand why it's so often considered a weak cop-out for gamers to admit discomfort at the way their hobby is presented to the public at large.
i need to stop typing on my phone and hitting send immediately afterward, especially if i am too tired to re-check my typing.
Anyway... http://www.youtube.com/watch?v=Roug4qG7qCY
Goodfellas, one of the greatest reviewed films of all time, was sold on video with the chosen quote, of ALL the international praise it received and had to choose from, was:
"Makes Godfather look like Jackanory"
Lowest common denominator is almost always seen as best target.
Sad thing is most parents who DO have a similar reaction will end up buying the game for their kids anyways, most likely never realizing it's the same game from the commercial. Playing Call of Duty online is an extremely sad reminder of how many ignorant parents are out there. To be fair though, an extremely small number of those kids will grow up to be threats to society, even fewer will be murderers.
I didn't notice it said that either though lol, it makes me respect that serious tone that advert is trying to convey so very much less. I can't wait for the day when people finally figure out how to market games...
Whatever happened to standards?
It doesn't go out of its way to announce it'll be a gorefest like Prototype 2. It's very subtle; deciding to concentrate on Max's demons and the bullet time, while everything else is left up to the viewer's imagination.
I mean, I was already rolling my eyes at the ad trying to convince us that the game is sombre and then GORE DRENCHED MASTERPIECE appears on the screen and I just lost it.
2) These marketing companies need to stop looking through the new intern's Iphone to pick songs to give their trailers and commercials depth.
3) Think Stevil had a good point. You can show aspects of violence and let the viewer's mind fill in the blanks without cause them to get upset.
4) Live action trailers for video games still seem awkward and weird to me.
"These marketing companies need to stop looking through the new intern's Iphone to pick songs to give their trailers and commercials depth."
Point to you, good sir.
I lol'd.
And I don't give a shit about Prototype 2.
And even still its not unlike Horror movies. Horror movies get a far worse rap then pretty much every other movie out there that has people waving around guns in 90% of them -and its all because the horror movies are gory, or scary, or "make people go out and kill" or whatever. Its a perception, and even the people who complain about games (or movies) are horribly desensitized to guns in all forms of media, even as the speak out against the atrocities that any person can pull off with a gun. Its not gaming's (or movies) fault there, its the human brain and how it accepts data.
Nevertheless, I believe gore should be treated as a guilty pleasure. It's fine to promote it for say, a grindhouse flick where crassness is the appeal. Then you have your regular horror, which uses blood and gore to invoke fear or unease.

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