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Prototype 2: Better side missions, expanded gameplay photo

If gamers had one lasting complaint about Prototype, it's that the gameplay could get pretty repetitive. Side missions were particularly galling, featuring drab time trial exercises that felt like petty wastes of time. While speaking with design director Matt Armstrong, I asked if better side missions were coming to Prototype 2, and if they'd be more tied to the game world this time.

"A resounding 'Yes!' to this," he replied. "The side missions and collectibles in the first Prototype were a real missed opportunity. The experience was really hurt by the fact that they were all so simple, abstract and completely disconnected from the world we were building and story we were telling.

"This time around, we’ve made sure that we have a much wider range of side content and that all of it is tied back into the fiction. Ensuring that all of these elements are supporting and reinforcing the story that we’re telling has resulted in a world that is much more rich, diverse and believable than the world of the first game. All in all, this is definitely one of the most improved areas of Prototype 2."

Great news! But what of other aspects of Prototype, such as predatory stealth? Will they be returning, and are they improved? 

"The predatory stealth aspect of the game is definitely still an integral part of the experience. This has now been expanded with new sensory abilities that allow you to read the environment around you and find targets to consume," detailed Matt. "The goal has been to put much more control into players’ hands, allowing them to find their own targets in the world without us having to mark them on the mini-map.

"One of the most interesting aspects of these improvements is how they’ve been folded into a brand new feature we’re calling Black.Net. This is Blackwatch’s secure, encrypted communications network which contains details of all of the various operations and experiments that Blackwatch and Gentek are carrying out across the three Zones of the city. By hacking into this system via communications vehicles throughout the city, the player learns the identities of the key operatives associated with these missions and, by hunting down and consuming them, opens up brand new missions within the world."

When talking to those who have played Prototype, I think the sorest point that a lot of them had was with boss fights and the "attack spam" methods with which they were fought. Hammering the same repeated attack commands to drain an enemy's lengthy health bar isn't much fun, so it's a good job that Radical is more than aware of the problem.

"'Attack spam' was a pervasive issue in the first game that affected not just bosses, but pretty much every combat encounter you found yourself engaged in. One of our biggest challenges for Prototype 2 has been to make the battlefield much more readable and give the player to tools to deal with every eventuality without reducing the sense of over-the-top chaos that was such an epic and cool defining feature of the first game. I’m really happy with what we’ve achieved and the game as a whole has benefitted enormously from the changes.

"We’ve definitely heard and addressed the concerns around repetition that surfaced from the first game. It hasn’t just been about adding more gameplay options, either. We’ve really worked hard to ensure that missions have a much more diverse range of narratives, span unique areas, contain unexpected twists and are much better paced and presented experiences for the player."

Radical seems to really know what worked in Prototype and what did not, which is a great sign. If the studio implements all these improvements fully, then I reckon this is going to be one of the 2012's best. 








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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13 comments | showing # 1 to 13
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marktron's Avatar - Comment posted on 01/11/2012 11:33
marktron
My big issue with the first Prototype was the inability to block and uneven difficulty. I didn't notice a lack of side quests or collectibles, just a that the game would occasionally fuck you so hard one mission, and the next was a boring breeze. The developers couldn't find the happy-medium of a consistent challenge.
VitaminShoe's Avatar - Comment posted on 01/11/2012 11:42
VitaminShoe
I did enjoy the first prototype quite a bit as I had been a big fan of hulk Ultimate destruction. It definitely gets repetitive though and I played it like I might play and arcade sports game in 10 to 15 minute bursts to kill some time and unleash holy hell or just run around like a hellish mad man. I hope the side missions and stealth aspects feel more diverse and integral than just going in and out of identical bases. I think they have built a really cool starting point and engine and I hope that this is more than just marketing bluster and they actually improved these areas.
Mr Andy Dixon's Avatar - Comment posted on 01/11/2012 11:49
Mr Andy Dixon
The best part about the first game was finding a busy intersection and doing that spike move. I've never killed so many people at once in any other game before or after it, and I loved it.

Of course, a lot of the rest of the game was lacking (especially said side missions), but I'm glad I played it and look forward to renting the sequel.
Konnery's Avatar - Comment posted on 01/11/2012 12:00
Konnery
The first one was 7 territory for me really. I enjoy the open world mayhem type games, esp Hulk Ultimate Destruction. That said, here's hoping they make this one way better, because as fun as running around/gliding around and wreaking havoc was the second you started doing missions/side things it got kind of awful. That last boss made me want to punch my tv a lot of the time.
xenoslave42's Avatar - Comment posted on 01/11/2012 12:08
xenoslave42
Glad to hear it. The side missions were terrible in the first game and definitely needed a serious overhaul.
Chris Carter's Avatar - Comment posted on 01/11/2012 12:12
Chris Carter
How about a new franchise?

Jaykay - the first game was around a 7 for me too. I'm interested in at least renting 2.
BrowneyeWinkin's Avatar - Comment posted on 01/11/2012 12:43
BrowneyeWinkin
My problem with the first one was that once you maxed out yer moves and stats there wasnt any compelling reason to go back and keep playing
Handy's Avatar - Comment posted on 01/11/2012 13:40
Handy
I hope this isn’t a Molyneux “the last one had loads of problems but the next one will be great” kind of thing.
Henriquegds's Avatar - Comment posted on 01/11/2012 13:57
Henriquegds
That's awesome, looks like that they really want to improve everything that they missed
imDraxx's Avatar - Comment posted on 01/11/2012 15:22
imDraxx
"Eat an old man, run up the tallest building, and elbow drop on the old mans still confused wife. Then go up and eat a soldier, follow his partner back the base, and then accuse him of being you. As the rest of the soldiers are beating him up, EAT THEM TOO!"
-Ben "Yahtzee" Croshaw

This game was the best I've had of dicking around. Truly had plenty of flaws and this post & comments says it all. However, the amount of fun to be had is limitless, and will look forward to its sequel.
Ramminchuck's Avatar - Comment posted on 01/11/2012 17:49
Ramminchuck
So fucking excite for this game :D
Meryc's Avatar - Comment posted on 01/11/2012 19:50
Meryc
Prototype had truly shit missions and side-quests. It's only real redeeming factor was that it was an absolute blast to run around and destroy things. If this game maintains the amount of joy there was in that, then I'll be picking up Prototype 2.
Snowraptor's Avatar - Comment posted on 01/12/2012 15:32
Snowraptor
If they manage to pull an Assassin's Creed with this and improve the flaws like they said they are then I'll be happy. Hell, as long as they don't screw up terribly I'll be looking for this game Prototype was awesome.
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