Proteus coming to PS3/Vita, will be cross buy - destructoid
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Proteus coming to PS3/Vita, will be cross buy

12:45 PM on 07.01.2013

Steven Hansen

Features Editor

Sounds like a pro to us

Procedurally generated exploration game Proteus is coming to PlayStation 3 and Vita, according to the PlayStation Blog. The indie title is coming with the help of Curve Studios, the team recently responsible for bringing Mike Bithell’s Thomas Was Alone to the consoles. Curve is also the studio helping bring Jasper Byrne's Lone Survivor to PS3 and Vita.

"Here at Curve we’ve been working with Ed [Proteus designer Ed Key] to make the PS Vita and PS3 versions even better than the original, and over the next few months we’re going to have more information on how we’re using the power of PS3 and PS Vita to bring the absolute best Proteus experience to you guys."

Sounds good to me. Despite Patrick's glowing review, I haven't yet made time for Proteus. The Vita seems as good a point of entry as any. Proteus will take advantage of Cross Buy, meaning you get the Vita and PS3 versions for the same price. Are you down to explore its pensive, musical soundscape? 



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More Proteus  updates:

news ( 8 ) galleries ( 1 ) videos ( 1 )

Looking for something to play on your PS3 or Vita? Maybe both? Curve Studios is bundling four good games at the budget price of $15. $13.49 for PlayStation Plus members. All four games are Cross Buy as well, meaning you get access to the PS3 and Vita versions. Not bad. The four titles in question are Proteus, Thomas Was Alone, Lone Survivor, and Stealth Inc.
Proteus is ambling to PlayStation 3 and Vita tomorrow. Ed Key & David Kanaga's experimental first-person adventurer will feature cross-buy support, giving players an opportunity to experience the pixelated journey on both...
By now, you all should be intimately familiar with the Humble Bundle, which lets customers pay what they want for DRM-free copies of videogames, often includes soundtracks, and puts a portion of the proceeds toward charity. ...
Proteus has no objectives, no actions other than movement, and no text. It's a game based entirely off of exploration, using intelligent design to guide the player through. It also has a definitive structure; there's an openi...








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