[Dtoid community blogger RamWar shares his thoughts on the power of the gun in a videogame. Warning: minor spoilers for Heavy Rain, Call of Duty: Modern Warfare, and Metal Gear Solid 3 ahead! Want to see your own words appear on the front page? Go write something! --Mr Andy Dixon]
(Author's note: this article isn’t about guns from a societal perspective. It’s not about desensitization to violence or any of those topics. Nor is it about gun control or any real life issues. There isn’t anything I can say about those topics that hasn’t been said a hundred times before in better ways by better people. This is about guns from a narrative perspective in videogames.)
This is mostly a problem with the writing and pacing of most games rather than the sound effects and visual effects associated with firing a gun. A lot of research often goes into how a gun should sound when fired and a lot of games do their best to emulate it. The 2006 game Black did its best to make firing a gun impressive and exciting every time. As such it had a fantastic presentation... for the first hour or so. After that the player often stopped being impressed by the game's visceral presentation. They fired the gun so many times it lost its impact.
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