I'd argue that VC wasn't really a "success" solely based on the fact that it sold about a million copies and received positive reviews, but I have fallen for that trap before, and not again.
No matter how you may feel on the subject, I still turn to Extra Credits positive side of thinking: "If SEGA ever releases a new Valkyria Chronicles, give those guys some money!"
Dearth:
1: scarcity that makes dear; specifically : famine
2: an inadequate supply : lack
Gotta love it when these amateurs try to use these important words to sound smart. It's so cute!
http://www.vgchartz.com/gamedb/?name=valkyria
VC1 sold 240,000 copies in Japan, its country of origin. In NA it sold 640,000. Solid, but not enough to justify PS3 Dev costs especially for Japan where the game is made. So they moved it to PSP, a more prominent console in Japan and cheaper Dev costs.
VC2 sold 180,000 in Japan. 90,000 copies in NA. Enough to justify a sequel in Japan, but no where near enough to justify localization costs for NA.
Where did those 640,000 people go? Granted some don't own PSPs or didn't like the game enough, but I wouldn't doubt that guy who said over 200,000 copies were pirated.
Don't get me wrong I love Valkyria, I own copies of all 3 games and played though the first 2 at least twice. SEGA didn't kill Valkyria Chronicles in North America, the fans did.
In all seriousness I'm one of those Valkyria fans since my friend showed this to me on Valkyria Chronicles one release weekend. And it has been disappointment ever since.
It made sense at the time to release VC2 on PSP, what with the Japanese sales and the PSP being a popular niche system elsewhere at the time. Development costs was nothing compared to the original.
It would make no sense if they released VC3 on the PS3 after releasing VC2 on PSP. The original didn't sell as well as you try to make out and neither did the sequel, regardless of the fact that it was released on PSP, so I'm not surprised we didn't see VC3 outside Japan.
Lastly, the fanbase was dissapointed that VC3 wasn't localized, not that the fact that it and it's prequel were released for the PSP.
i liked it though.
thanks for reminding me to finally buy a psp
Still, could be worse. Sega could have tried to "broaden its appeal". *coughdeadspacecough*
Unfortunately, this has changed throughout this generation. I still remember Capcom celebrating when Dead Rising broke 500,000 units, something that they were surprised at. That was within the first few weeks of release, not even on launch day. Now? Now EA claims Dead Space 3 needs to sell 5 million copies to be worth it.
Ha-buh-wha?!
The real question is, what were the sales of Valkyria Chronicles between the time it was released and the time the sequel began production? In addition, are you sure Sega made the decision for Valkyria Chronicles II to be on PSP and not the studio themselves? I'm not saying you're wrong, it just feels like a little bit more research was required and links provided in order to make a more objective point rather than relying on a subjective perspective and hyperbole.
I think you did touch on a small point right at the beginning, though. The marketing. This is one of my issues with a lot of games in general. No one knows how to market anything. Was a game good? Yes. Will it get a sequel? No. Why? It didn't sell well. Was there actual marketing for it? Only if a couple videos on the company's YouTube channel counts.
Modern Warfare sold a lot because Activision marketed the shit out of it before it was a gaming juggernaut. Nintendo games, which are so far beyond conventional gaming wisdom of "what sells", have a tendency to sell well. Why? Because Nintendo markets their shit. I even saw a commercial for Kid Icarus on ESPN.
There's also the simple fact that, at the time, PS3 was not the most dominant platform in America when Valkyria Chronicles released. It became a game to buy when you bought the system, but it was one of the first few exclusives worth buying the system for (for many folks, at least), and wasn't enough to justify the investment.
Unfortunately, by time I myself took the plunge on a PS3, well, I just have too huge a back catalogue of games that I haven't gotten Valkyria Chronicles yet. Them's the breaks.
Is it crappy that Valkyria Chronicles II moved to PSP? Yes, but unlike America, portable gaming is a lot more attractive to Japanese consumers than it is in America, and it allows a lot of Japanese developers with quirky games that "don't sell" in the US to develop a game for cheaper.
There's a lot of issues that CAN be discussed here, but they are glossed over in favor of a flawed conclusion, primarily that Sega has manipulated Valkyria Chronicles into a position of failure (which it clearly hasn't failed, unless you are a Japanese business man looking at US numbers and figuring "It's not worth the cost of localization, packaging, shipment and retail space".
As for Anarchy Reigns, well, who knows why they did that? It seems any "competition" this summer for a game like that wouldn't even be until August, and I don't even think Darksiders or Transformers quite make for competition to such a different style of game.
The fact that a JRPG of sorts was actually successful in the west, and Sega let it die on the PSP instead of actually nurturing the damn thing, is absolutely insane to me. They should have jumped right to the sequel. They should have made the sequel on the PS3, and kept western audiences in mind. Of course it would have sold well in Japan no matter what they did, they needed to focus on the west.
And what did we get instead? A damn PSP game that played like a damn childrens show. One that had little of the spark the first had. How could you mess up such an awesome franchise Sega? All you had to do was use the resources you already had on the first, make a sequel, promote it twice as much as you did the first (which means 2 posters in a truck stop in the middle of the Arctic) and wait for success.
You couldn't even do that.
Dumn, DUMB, D U M B!
Finally, the Gamecube only sold a total of a pathetic 21 million worldwide - and if you take North America out of the equation, it only sold 8 million worldwide - so the comparison to releasing a Gamecube game doesn't add up. Not saying this as a fanboy, I don't even have a PSP, but there's a lot of weird misinformation and incorrect implications in this article.
Sega made so many plain stupid marketing descisions during the last decade, it's ridiculous. Actually, why did they port Shenmue II to the first Xbox - a console that had a relatively small user base back in the day - instead of the PS2, which had the biggest user base of the last generation? As a huge fan of Yakuza, I'm glad they didn't completely fuck this up. They almost did it with Yakuza 3: First they didn't wanna bring it to the West because Yakuza 2 - a PS2 game released in late 2008 - sold very poorly (surpise!), later they finally released a heavily cut version of the game. Fortunately, that one sold well enough to bring us Yakuza 4 and Dead Souls which did considerably well. Sega could have f*cked this up big time - it's only thanks to the fans who put up with their bullsh*t that they didn't. Valkyria Chronicles wasn't so lucky though.
What did I do? I didn't write this.
Again, my opinion, Sega is a horrible festering turd of a company that needs to be put out to pasture, for the sake of the licenses under its banner, I've said many times before, Sega can screw up crap like Sonic and their other IP's all they want, but shit like this or Platinum games that constantly get shit on? No, I draw the line there.
1. It's Western-centric. I guess the series is failing because it doesn't take the time to translate sequels that admittedly never sold that well in the first place. But then how much could it be failing if they're making sequels in the first place? Many good games don't even get that honor. (I'm reminded about that one game about Good and Evil and so forth.)
2. Odd measures of success - the author is measuring "success" by overall happiness in the fanbase, while Sega is measuring "success" by dollars earned to dollars out. By the author's logic, the games would achieve the greatest success if they were handed out for free and then beloved by all. This would ensure the highest possible fanbase and exceptional success, while also leading to Sega's bankruptcy. This is a failure of perspective.
3. Marginalizing the PSP and its usage. Hell, the OP goes on to say of the good things in VCII, the gameplay was improved. I would argue that a part of that was the move to the smaller scope. One of the things holding VCI back (as much as I love, love, loved it) was that some of the missions were just way too damn long, and things going poorly in the second part of a mission can cause a lot of pain (ameliorated somewhat by in-battle saves but I digress). A smaller scope would help streamline a lot of things while making it more accessible. (I won't get into whether VCII succeeded or not.)
4. Attributing the so-called failure of the game in the west primarily to its platform. Although admittedly the author says that the fanbase didn't really go for the story even though they liked the gameplay, in fact goes on to say that the second game really isn't as good as the first. Yet, that can't possibly be due to the developers, it's the PSP's fault. This is incongruous. A simpler explanation is that the game didn't satisfy its western fanbase and so the western fanbase DIDN'T BUY IT. Sure, Sega aren't casting as wide a net as with the PS3, but let's be honest - enough people own a PSP that games can be sold on that platform. P3P anyone?
It also has weird problems with the consistency of its intuition. When complaining about the decision to go to PSP, the author makes a point of how the graphics, being a principle part of the Goodness of VC, would suffer in the transition to a smaller scale (which is a silly conclusion - artistic style is one of the few things that does compress well, and yet it's the "number one" concern), but then goes on to say how the art was one of the few things that DIDN'T suffer. Yes, I understand the temporal perspective shift, but it's handled awkwardly. The points were designed to stand out and they stand out in an incongruous manner.
Although I would say the biggest gripe I have with this post is how the author doesn't always explain things, but rather expects us to side with him because he says so. For instance, the switch to PSP was where "Sega went wrong" and "an utterly befuddling decision" - why? It's not because of what COULD have gone wrong, which is what he talks about the rest of that paragraph - and the majority of which doesn't even turn out to be true. It was what DID go wrong, which he doesn't really got to the heart of until two paragraphs later, and even then only by comparing it to the first VC. So what ends up happening in the post is that the author takes a stand and expects us to be with him without explaining why, and that's the point he lost me from his argument.
Also with nitpicking: the author spent way too long in singing the praises of the first VC. Yeah, some buttering up goes a long way in developing the arc of the story and the poignancy of the argument. But jeez, a third of the article is too much. The interesting bits are where Sega (supposedly) went wrong, not How Valkyria Chronicles Is So Great.
"It always bothers me when a blog filled with so much negativity is promoted to the front page (I'm particularly looking at you, Kyousuke Nanbu)."
Uhh... what? To my knowledge, we've never promoted a Kyousuke Nanbu blog. At least, I certainly haven't. And seeing as how he hates me, I probably never will.
:D
I kid, I kid. After all, I promoted a SephirothX blog... and he hates me too :)
@Aurain
Way to piss off, like, EVERYONE. Anything to get those hits, eh?
Im seeing a lot of blame being cast on piracy and im surprised no one has come to realize that pretty much 95% of the westerners that bought VC2 played for exactly 5 minutes and then heard the main protagonist laugh and immediately took to da pirate bays for a UNDUB copy.
I dont believe that VC is dead but with the way things are going it might as well be as far as the west is concerned.
@detractors
Hey now blaming each other isn't gonna do much other than raise your cunt/dickhead ratio so stop it. What we all need to take away from this is '08 was a very different time than '12 and with a cult following coming to fruition fashionably late VC is an IP that must not be forgotten or underestimated.
All the PSP owners I know rarely used the system after the first few months. They did all their handheld gaming on Nintendo systems and later on phones, while general gaming was done primarily on consoles and PCs.
As sad as it is, I think piracy mostly just gave people reasons to keep using their PSPs. (Heck, there were people buying PSPs who had *no intention* of even playing PSP games at all, instead looking for easy handheld emulation of other systems' games.)
Other franchises have had their most recent --- or only games --- in the form of card games, arcade games or phone games. Often, these go under the radar soon after when a mainstream project is announced too. Expecting a direct sequel everytime that a trademark is leaked especially with the name it had which implied a fighter or something out of continuity isn't ideal.

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