I adore playing as older characters and really loved the last Assassin's Creed game with the older Ezio and Altair - the love stories seemed more touching because of their maturity for some reason.
I do wish that Lara would age. I think she would make an awesome mature character.
Oh, and the quitting games when you hit the big 4-0. Nah. My husband didn't even take up gaming till he was in his late 40's. In fact when people hit middle age they often find that they finally have the time for things like gaming again. I'm 50 now and I seem to be increasing my gaming time with each passing year. I figure by the time I'm in my 70's I'll be wearing adult diapers, drinking my Ensure meal replacements, not sleeping as much... and I'll just be sitting there in my rocking chair gaming all day! :)
(not gaming well mind you... but by then I'll have enough practice that I may still get the occasional tbag in!)
I'm enjoying how AC: Revelations portrays its older protagonist. Playing it immediately after Brotherhood illuminates a stark contrast with his more youthful incarnation. He doesn't run as fast, or jump quite so high any more.
Yet the benefits of his tenure are amazing. For one he has a nifty little hook up his sleeve to help him along, with those hard to reach ledges and whatnot. Better yet is his established position within the Order of Assassins. He can now recruit others to his cause, and deploy them throughout strategic chosen cities to further his goals. He can even call a few of them to his side at any given moment, should he need any kind of back-up.
My personal favorite is his Arrow Storm technique.
So, yes. While I haven't played Max Payne 3, I can definitely appreciate the representation. You know, as a thirty...something year old. Heh.
What might make more sense is, if you want a character to still be around, have them take on mentor roles for more active player characters.
Not sure if you're read Neil Gaiman's Sandman series, but the character Dream deals with a sort of dark, internal aging... an emotional damage that can't be undone, even for an immortal.
And now I'm just rambling because I'm exhausted. Good blog.
In all seriousness the one thing I've alwayed enjoyed about series that got the continuation of time in a series correct was seeing the character grow older & wiser. You've both seen some serious shit. Even though I never even finished the 1st Max Payne (and subsequently never played 2) I definitely enjoyed the fact that this was a much more weathered Max...even if the change was cosmetic it's appreciated.
@Turtle: "Thanks for your support. All my love, Stevil xxx" That'll be $15 dollars, please. It's $20 if you want a picture as well. Next!
@Elsa: I meant to talk about Ezio, but I was running over with the words and was hoping someone else, with a bigger love for AC, would discuss it! It's great that Ubisoft have the balls to take a popular character and age him, but obviously that means releasing way more games than they should in the bigger picture.
As for gaming in my autumn years, personally, it'll be down to the quality of titles in the future. Push comes to shove, at least we'll all know how to turn a PC on.
@Phil: I tried Yakult once, but I don't know how anybody can down that stuff, let alone buy it in weekly bulks. Oof.
@Legend: Interesting. All the reviews I read seemed to focus on his new moves and deadly strikes, but not the fact he was showing signs of wear and tear. I actually like that management idea, and how it covers up his weaknesses. I must have been reading all the wrong reviews.
Also, you don't need to see those Harrison Ford/Uncharted 3 adverts. Oh, alright then.
@Jinx: Great film, purely coincidental blog!
As for mentor stuff, I get the feeling people wouldn't mind Sam Fisher becoming the new boss of 4th Echelon if it meant Michael Ironside stayed on. LucasArts/Raven tried something similar in the Jedi Knight games, and it worked because Kyle Katarn was a popular character with a strong personality.
I like how Yakuza does it, these days. Kazuma is still the star, but since his arc is all but complete, SEGA opted to make multiple protagonists, and he becomes the glue that holds everything together.
@Gareth: It's to Rockstar/Dan Houser's credit that they nail Max Payne without needing the previous games as reference. I know a lot of people seemed irked by the change from Remedy to Rockstar, but I love both devs, so it wasn't all that drastic. Yes, he swears more and he's less flowery with the narration, but he felt more real in the process.
Oh, and I'll beat those score attacks. Don't you worry about that.
@Kaggen: You should know that I don't write about the obvious, by now. You know, that's the kind of smart thinking a gaming website needs...
*deadpan stare at potential employers reading this comment*
@Dozygamer: Yep, Rockstar has been doing just that. Ever since they've made the jump to PS3/360, they've become more sophisticated in their approach, and mature characters seem like an intentional reflection of that. The stories usually need tweaking, but they've been delivering some memorable characters that cater to the same generation that bought into GTA3 and beyond.
I usually enjoy the "something to lose" angle, but I also love how Kane & Lynch turn it into an excuse. In Dog Days, Kane pretends a big score will settle things with his daughter, but later on, he admits its a pipe dream and a way of distancing himself from Lynch - someone he has more in common with than he wants to believe.
I was going to bring up the AC series, but I se Elsa has me covered. :)
Old Snake was either a smart gimmick or a convoluted metaphor. Personally, I think it's a bit of a cheat on Kojima's part, since he didn't have to mess around with the rest of the timeline, and tie characters in from MGS1-3. He was still technically Young Snake under the liver spots and wrinkles, but he also had life experience affected by war.
Awesome blog man.
I don't think I'll ever "grow out" of games. If anything, I'll just have much less free time to play them.
Now, if video games hadn't evolved into what they started to become in the early 90's and on into today, then I would've maybe possibly "grown out" of them. I love Super Mario Land, Defender and Robotron as much as the next guy, but they wouldn't keep me going for so long.
29 years later, gaming has been a large part of my life the entire time. I'm grown up now, but games grew up with me, and they continue to do so. Stevil is right, I don't know what will happen in 10 years. I may get hit by a meteor. Short of that, though, I believe I'll be gaming.
But whatever. I don't feel like going much longer anyway.
That being said, you kids can get off my lawn.
;)
Thanks to everyone's comments, and thanks for reading what I believe is my 8th Front Page in 2 years. Yikes.
@Sheeva: I was going to talk about the Japanese side of things when it comes to age, but the blog would've dragged on. Old for their media is something bizarre like 25-29, so I always wonder if that kind of outlook has become unappealing to Western gamers.
I'd imagine much of Nier: Replicant comes across quite differently with the motivations, while also drawing up a whole new parallel with Emil and his sister.
I would definitely fall into the "No way, not me! Gonna game until I die, bro" camp, but you are right, nobody can really know what the future will bring. And if you can, keep it to yourself because you are a witch/warlock/wizard and someone is gonna try to burn you at the stake.
sorry if i went a little bit off topic but your blog really made me think about all that.
@Colacake: Yeah, but I guess the main reason is that old Lara wouldn't sell. It's very weird considering how the character was treated like a real person in the 90's, and even featured in lad's mags, but aging in a game seems to be a complete no-no.
@Nihil: That's the most poetic thing somebody has ever said about me...without swearing. I love it!
@King: Oh yeah, as games become more mature with their storytelling, older characters will stick around. It's something the Japanese have a hard time grasping - not all, though. Something like Deadly Premonition usually comes along and nails the Western feel of characterisation.
@Mr-: No problem, always interested to hear things from a different approach. That's why I write this stuff.
I was never the hero; the hero was the guy on the screen. I was his cheerleader, his pit crew, his right hand. When I played, I couldn't really see myself as part of the equation. Sure, I was the one holding the controller and making things happen, but I knew in my heart of hearts that I couldn't barbecue my foes with flame breath, headbutt them off cliffs, or ride the air currents with my wings.
As the climate changed, I started seeing less and less of my colorful heroes; people wanted...well, people. developers started pushing the realism envelope, and while it had a shaky start, they eventually came to produce what some call the "cinematic gaming" experience. I found the change a bit unwelcome and tried to stick to what I loved, and found a bit of solace in the world of colorful, anime-tinted japanese gaming. The fit wasn't perfect, but I'd be lying if I said I didn't have a blast swinging my oversized sword around.
As far as more human protagonists entering the fray, I found it a chore to play as one close to my own age, especially in japanese games, where characters rarely exit their teens. I tired of the characteristic whiny and self-centered attitudes that came with adolescence, and enjoyed playing as characters who had left that time in their life behind.
It goes back to comic books, i guess. I love Superman. He's just so impossibly cool. Newer heroes are designed to be more flawed and relatable. But they try so hard to make them "human" that they're not nearly as inspiring. Ultimates, anyone? It's like the writers think we're tired of craning our necks looking up to the greats, and would rather look straight ahead at these regular joes and feel content with ourselves as we are.
I know I can't be Superman, but I'll be the best damn Jimmy Olsen I can be.
Great blog and a pleasure to read. I'll down a whiskey in honour of your smarts tonight, as I play Walking Dead ep3 (providing it is actually out) Cheers, Stevil!

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