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Promoted blog: Gimme some emotion
[Dtoid community blogger GlowBear shares some examples of emotion done right -- and how easy it is to get it wrong -- in videogames. Want to see your own words appear on the front page? Go write something! --Mr Andy Dixon] A mood killer can come in many forms. It can be a sudden, abrupt noise thrashing through a quiet, solitary moment. A seemingly silent-but-deadly fart that incapacitates a gathering of people during a somber moment. Or an intense or emotional scene can be completely void of any substance due to something as simple as delivery. When it comes to films and games, the delivery of a line or action that should evoke sadness, joy, shock, and the like depends primarily on two things: the performance of the actor and the material they are given to work with by the writers. Games are becoming much more interactive and cinematic in the experiences they offer. They're no longer linear in terms of story or gameplay, and narratives are weaved that cover a broad scope in terms of genres. We have games stocked with humor and comedy in Portal and Ace Attorney, disturbing horror from Silent Hill and FEAR, emotional epic rollercoasters like Final Fantasy and Mass Effect, paranormal intrigue paired with the classic murder mystery in titles like Fahrenheit, and then quaint ambiguous walks amongst a silent yet living world in Dear Esther.
Many games need more than good gameplay and descriptive scenery writing to execute actual realism and good storytelling. Emotion is a powerful driving force in reality and a vital part of storytelling. How scenes and dialogue are written and then executed orally can make or break an entire adventure in some cases. Likewise, Limbo is a good example of a game where the art style alone can really hammer home the feeling of dread and loneliness. Simplicity can often be a more obvious method of emotional expression. Humor is subjective, but there are ways of pleasing a majority or at least not coming across as lazy and just desperate. Games like Phoenix Wright may have very little voice acting, but what they do have is quite passionate and funny in that regard. The shout of "OBJECTION" is one that’s repeated outside of the game by fans and is a staple of the series. And the dry, sarcastic tone of voice used by Ellen McLain in the Portal series is now famous and loved. If you’re going to play a psychotic, sarcastic robot, then you gotta talk the talk, and McLain’s deadpan execution speckled with apt moments of actual human emotion is one of the reasons people love GLaDOS so much.
Horror won't work if simple attributions like fear aren't coming through via the voice actors. A character can meander around a spooky, foggy graveyard, and every time something eerie pops up just scream a generic "rarrgh" and keep on moving. But that’s not going to leave a lasting impression of genuine fear, and worse, won’t have had any buildup to help drive home the atmosphere. Buildup and the causing of anticipation in the viewer or gamer is a key element in effectively provoking a fright or tingle of goose bumps. Change in breathing, talking to one's self, erratic noises, hesitance -- these traits can introduce so much more alongside the aesthetic atmosphere of horror games. As consumers get fussier -- rightly or wrongly -- more effort in general is needed to produce stellar, story-driven games. Emotions aren't a sissy thing; they’re not a gender-exclusive trait and they aren't limited in description or occasion. There are hundreds of ways to express sorrow and joy, fear and indifference. Games that have the means in terms of technology for character model expressions, writers who really care about their worlds, and voice actors who treat games with the same respect they would a job where their faces were seen can produce amazing works that reach and reverberate with gamers and the whirlwind of emotions we feel on a daily basis. Unless those emotions are ones of sexual yearnings for dramatic emo pigeon boyfriends. Then you’re on your own. Tags:#Promoted stories Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
3:00 PM on 05.11.2013 Promoted blog: In defense of violence[For his Bloggers Wanted essay response, Destructoid community blogger Revuhlooshun goes to bat for violent games, then uses that bat to smash a bunch of shit. Want to see your own words appear on the front page? Go write som...
9:00 PM on 05.10.2013 Save State: No One Stops (NieR)[Save State is a new Community Blog series started by taterchimp as an homage to Dtoid's own Memory Card series. Since this first blog was posted, several new ones have been shared, and several other Dtoiders have joined the ...
7:00 PM on 05.05.2013 Community survey: The cost of games in your region[Dtoid community blogger TheToiletDuck is conducting a survey, and we thought you might like to help him! --Mr Andy Dixon] I need your help. I've wanted to write this blog about the cost of gaming across the world for a while...
1:00 PM on 04.20.2013 Promoted blog: A bittersweet farewell to Blockbuster[Dtoid community blogger kona shares his memories of the once-great Blockbuster. Want to see your own words appear on our front page? Go write something! --Mr Andy Dixon] Fridays were always a sacred day for me as a kid. But ...
7:00 PM on 03.18.2013 Promoted blog: Gaming's greatest cocks[Destructoid turned seven this past Saturday, and all month long Dtoiders have been reminiscing about their time with the site over in our Community Blogs. Here's Handy's little dandy. Show us yours! --Mr Andy Dixon] We have ...
7:00 PM on 03.15.2013 Dtoid Memories: Look ma, I'm a games journalist![Destructoid turns seven this Saturday, and all month long Dtoiders have been sharing their favorite memories from their time in the community over in our Cblogs. Here's a wonderful story from former Dtoid staffer Jesse "Tact...
7:00 AM on 03.15.2013 Responding to Anita Sarkeesian's 'Damsels in Distress'[Dtoid community blogger Genki-JAM recently shared his video response to the first episode of Anita Sarkeesian's "Tropes vs. Women in Video Games" series. Share your response in the comments below! --Mr Andy Dixon] I've had ...
6:00 PM on 03.14.2013 Dtoid Memories: Fo' Da' Shawties[Destructoid turns seven this Saturday, and all month long Dtoiders have been sharing their favorite memories from their time in the community over in our Cblogs. Here's Swishiee's... what's yours? --Mr Andy Dixon] It's hard ...
2:00 PM on 03.03.2013 Dread space: Why space sims scare me more than zombies[For his Bloggers Wanted essay response, Destructoid community blogger TriplZer0 explains why the vast emptiness of space scares him more than jump scares ever could. Want to see your own words appear on the front page? Go wr...
8:00 PM on 02.27.2013 Horror Story: Fear, thy name is Zelda[For his Bloggers Wanted essay response, Destructoid community blogger UsurpMyProse explains why Ocarina of Time is the scariest game of all time. Want to see your own words appear on the front page? Go write something! --Mr ...
| Promoted stories
[Dtoid community blogger TheToiletDuck is conducting a survey, and we thought you might like to help him! --Mr Andy Dixon] I need your help. I've wanted to write this blog about the cost of gaming across the world for a while...more
[Dtoid community blogger kona shares his memories of the once-great Blockbuster. Want to see your own words appear on our front page? Go write something! --Mr Andy Dixon] Fridays were always a sacred day for me as a kid. But ...more
[Destructoid turned seven this past Saturday, and all month long Dtoiders have been reminiscing about their time with the site over in our Community Blogs. Here's Handy's little dandy. Show us yours! --Mr Andy Dixon] We have ...more View all Promoted stories |


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