While Project Sylpheed has been out in Japan for quite some time, the US version is just now gearing up for release on July 10. If you're unfamiliar with this game, think of it as an off-rails space shooter. It sort of reminds me of the Rouge Squadron series with a little bit of Robotech thrown in for good measure.
A word of caution: do not jump into the game without at least attempting to complete the tutorials. Project Sylpheed makes full use of every button on the Xbox 360 controller, and you'll learn this early on. But once you do figure out how the control scheme works, there is a lot of fun to be had.
If you are looking for something to play on this boring summer afternoon, Project Sylpheed is worth checking out. Or, if you are like Aaron Linde and can't wait to get your hands on the full release, take a look at the game's official Web site, which launched earlier today.
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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Opinions are like assholes, everyone has one. No matter what game you play today, they all usually have some kind of tuturial, whether it be an instruction manual or in-game tutorial. Games today are not like the 2-button D-pad games of the past.
NEED. MORE. BUTTONS!
Hey, maybe the flight stick for Ace Combat 6 will do the trick...
this abomination is the true face of SE intentions with the 360
it's not fun
it's not an RPG
It's not what we wanted from them
but no this is a American console so they decide to give us a SHOOTAN game
But I'll say, those are the prettiest last-gen graphics I have ever seen
It's in space, for God's sake.
What more do you want?
note: I did play through all the tutorials.