Quantcast
Project Draco to use Unreal Engine 3 - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Project Draco to use Unreal Engine 3


2:15 PM on 10.21.2011
Project Draco to use Unreal Engine 3 photo



Remember Project Draco? It's that Kinect dragon flying game from the producer of Panzer Dragoon. It seems that the creators, Groundig, have licensed Epic's Unreal Engine 3 to bring dragons to life. 

"Because this is Grounding’s first high-definition game, we looked at many technology options and picked Unreal Engine 3 as the best solution," said Yukio Futatsugi, director at Grounding.

"We began development in September 2010 when Microsoft first announced the title. While our team size is only 15 people and we had merely one year from the start of the project, the productive tools and efficient processes of Unreal Engine 3 meant we could come up with a high-quality playable demo in a very short time."

With the press release for this announcement came four screenshots. They won't blow you away or anything, but it's good to see more of Project Draco coming. 

The release says that Project Draco is scheduled for release in 2012 by Microsoft Studios on Xbox LIVE Arcade

Project Draco to use Unreal Engine 3 photo
Project Draco to use Unreal Engine 3 photo
Project Draco to use Unreal Engine 3 photo
Project Draco to use Unreal Engine 3 photo





Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Industry Bull

2:30 PM on 11.24.2014
Steam updates rules and guidelines for Early Access

Giant Bomb's Patrick Klepek reported last Thursday that a new set of rules and guidelines for Steam Early Access has been issued to developers in an effort to further define what it means to be involved with the pro...more



11:30 AM on 11.24.2014
Double Fine lays off twelve staff members

Double Fine Productions confirmed with Games Industry International last Friday that it had to lay off twelve staff members due to a publishing deal falling through on an unannounced title. "One of our unannounced p...more



10:30 AM on 11.18.2014
Majesco, Midnight City in financial peril (Update)

[Update: According to anonymous sources familiar with the situation at Majesco, things are indeed pretty bleak for the company. Our contacts confirmed a reduction in staff at Majesco and Midnight City, adding any attempt...more



View all Industry Bull






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more