Retro games have their place in gaming just as much as contemporary titles. A game's visual style has nothing to do with quality, on both sides of the spectrum -- anything has the potential to be a great experience. Of course, it's to be expected that a game cannot rest solely on the laurels of "retro" as an excuse for quality.
While Witch and Hero looks like a charming throwback to classic RPGs of old, it quickly devolves into nothing more than a grindy mobile game of the worst degree. In fact, it could have done better in just about every facet of the experience, and in the end, feels like wasted potential.