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Bold claim, indeed. Nintendo's Wii Fit and Quantic Dream's Heavy Rain exist at opposite ends of the spectrum. What could they possibly share in common?
A lot more than you may think.
These two titles are high-profile vanguards of experimentation in gaming. They have the potential to influence future software but can just as easily fade away if left unexplored. They find common ground not on the content they provide but on roles they fulfill. I would like to examine those roles in order to demonstrate just how similar these games are.