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Troubadour  







Updated 07-08-2013
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Troubadour

Securing a job in the videogame industry is a lifelong goal for a lot of people. Some eventually get there; many of them never do. Eric Doty got there a few years ago. He's worked his way through the ranks of the Microsoft Xbox team on the community side. But Doty's not content to simply "get there." He has a deep-burning passion that doesn't exactly parallel his day job.

No, Doty (maybe better known as "DMZilla" to the Internet community) has a fervor for creating. He's already authored a comic book (about a cyborg corgi!), but now he's moved on to a more interactive medium. After playing videogames for the majority of his life and being surrounded by the culture at work, Doty has decided to try developing them.

So that's exactly what he's doing. He's acquired game development software, he's written the story, and he's enlisted the help of Seattle artist Zak Alexander to collaborate on the game's tone and visual elements. The only problem is despite the desire to make a videogame, Doty didn't actually have the know-how to program it.

Luckily, he has the drive to figure it out. Doty began the process figuratively neck-deep in online tutorials. As he continues work on the game, he learns new things every day. Mechanics that were once difficult to grasp have become increasingly easy. He's treating the entire endeavor as a learning experience and as an experiment -- because that's exactly what it is.

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