It’s not always necessary for games to have any sort of ultimate meaning or context, but when they do, they’re made a bit more satisfying. When you’re given a role, are required to shoot specific anomalies, and are charged with some worthwhile goal, a game can provide a great amount of appeal -- even more so if the game is well done.
In Transcripted, players will take on the role of a nanomachine inside of a host, charged with the destruction of an impeding virus, and reconstructing and protecting the strands of DNA and RNA that it threatens. Sounds pretty cool for a puzzle game, doesn’t it? I certainly thought so. Science and games seem to go together quite well -- like bacon and science.