Torment: Tides of Numenera developer inXile entertainment just put out a blog post with a Q&A video that has details on the game's alignment system, and they ask fans how they would like to see combat implemented.
The first option is to have real-time combat with pausing -- this is the classic system from Planescape: Torment and Baldur's Gate. All characters move and fight at the same time, and the player can pause at any point to issue orders. The other option would be to have turn-based combat, which would be similar to Fallout and XCOM: Enemy Unknown.
Either system sounds good to me, but I think I would prefer the real-time with pausing. It would match how the older Black Isle games used to play, and that's one of the things I really want from Torment.... read more