It seems like so long ago that inXile broughtTorment: Tides of Numenera to Kickstarter. But really, it's only been a couple of years. Much has changed for video game crowdfunding. Much hasn't.
Have I been keeping tabs on the project in the time since? Well, no. But today seems like a good day to check in, what with this new video about Crisis encounters.
When conflicts arise, you'll have more options available than just fight or flight. As explained by designer Jeremy Kopman, Crises are meant to "bring the same sense of reactivity and choice and consequence that is the hallmark of Torment dialog into our turn-based gameplay."