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Torment: Tides of Numenera  







12:30 PM on 12.09.2013

Torment fans vote for turn-based combat in Numenera

inXile asked Kickstarter backers what type of combat they would like to see in Torment: Tides of Numenera, and turn-based came out slightly in the lead. The votes were so close that inXile said it was basically a tie, but the...

Joshua Derocher




1:30 PM on 11.22.2013

Tides of Numenera devs ask if fans want real-time combat

Torment: Tides of Numenera developer inXile entertainment just put out a blog post with a Q&A video that has details on the game's alignment system, and they ask fans how they would like to see combat implemented. The fi...

Joshua Derocher




7:00 AM on 04.05.2013

Torment: Tides of Numenera OST sample just for you

Maybe you've been following the slew of information being released by inXile Entertainment about their recently-funded title, Torment: Tides of Numenera. While the release date is quite some time off, we've got something...

Jayson Napolitano




11:45 AM on 04.03.2013

It's official: Chris Avellone joins the Torment team

Earlier today, the Torment: Tides of Numenera Kickstarter hit another stretch goal. In combination with the project's PayPal total of $67,000, the title has gained funding of over $3.5 million, so Chris Avellone will no...

Fraser Brown




10:00 PM on 04.02.2013

First video glimpse of Torment: Tides of Numenara

Just the other day we saw our first screenshot of Torment: Tides of Numenara, the spiritual successor to Planescape: Torment, and now we have a quick gameplay video. While this doesn't show a whole lot, it gives us...

Joshua Derocher




6:00 PM on 04.02.2013

Chris Avellone on Torment and being a human stretch goal

Just before he left to go on a likely well-deserved holiday, I had the opportunity to pester Obsidian's Chris Avellone about his role in inXile's upcoming RPG, Torment: Tides of Numenera.  Chris is a veteran of RPGs, par...

Fraser Brown




3:45 PM on 04.01.2013

Tides of Numenera's first screenshot shows off the Bloom

If the first screenshot for Torment: Tides of Numenera is anything to go by, inXile's kickstarted RPG is going have some rather exotic locales -- grotesque and exotic. This in-game screenshot shows off the Bloom, and it sound...

Fraser Brown




4:30 PM on 03.22.2013

Chris Avellone becomes a Torment stretch goal

What would make Torment: Tides of Numenera, which recently smashed its Kickstarter goal in seven hours, a more scintillating prospect? How about the lead designer of its thematic predecessor, Planescape: Torment, th...

Fraser Brown




8:00 PM on 03.06.2013

Torment: Tides of Numenera: A billion years in the making

With the ridiculously speedy success of inXile's Kickstarter for Torment: Tides of Numenera, it's only a matter of time until we'll be diving into the role of the Last Cast-off, the title's protagonist. I got up to speed on w...

Fraser Brown




3:30 PM on 03.06.2013

InXile talks Torment, story details, and crowd-funding

Twelve years ago, Black Isle Studios crafted a plane-hopping, tragic adventure set in the Planescape Dungeons & Dragons setting. With a nameless, amnesiac protagonist who had been both a hero and a villain, the developer ...

Fraser Brown




2:45 PM on 03.06.2013

Torment reaches its Kickstarter goal in less than a day

InXile's newest roleplaying game and spiritual successor to Planescape: Torment, Torment: Tides of Numenera, has been seeking funding on Kickstarter for well under a day. After three hours, it had already secured half of...

Fraser Brown




8:30 AM on 03.04.2013

Torment: Tides of Numenera Kickstarter begins March 6

Torment: Tides of Numenera, the spiritual successor to the phenomenal Planescape: Torment, was revealed to be taking the crowd-funding route some time ago, and now inXile are finally about to st...

Fraser Brown




3:00 PM on 02.20.2013

Planescape: Torment spiritual successor gets a name

Planescape: Torment is, for me, the pinnacle of videogame roleplaying experiences. It managed to make boring stats meaningful by putting them to use outside of combat constantly, its story and dialogue blow even Baldur's Gate...

Fraser Brown








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