Indie game designers often like to depict themselves as rebels, talking out against the modern weapon war and race for realistic graphics being put on by the major game publishers of the world. From where I sit, it seems like they are rebelling against investing time in developing a strong visual style and fleshing out mechanics. It’s like these indie creators exist in a world where only singles and EPs exist; making an LP is just too ambitious and risky. But what is being truly independent without risk and ambition?
Here is where I tell you that Tiny & Big is a revelation and a game changer, rewriting every rule this medium has been built upon. This game would die on a cross for you. It has cured my uncle’s bleeding ulcers, renewed my aging pug’s libido, and given me enough money to fill up my parent’s swimming pool full of tapioca and swim in it.
Except, Tiny & Big is yet another example of a bite-sized indie game that doesn't quite reach its potential. But, in contrast to other indie games, this one has confident, fully realized visuals, mechanics, and design. Like other indie games, it runs out ideas before its half-way point ... an hour into the game.... read more