Good on 'em. And good on the 25% of players who have managed to survive five days. The next update is doubling the size of the sandbox (the story mode comes when it hits a full release).
"Our goal with The Long Dark was to create a very different type of experience – an artistic survival game – and we were prepared for the game to be quite niche as a result," creative director Raphael Van Lierop said in a press release. "Thinking that a quarter of a million people have embraced our vision, even in this early state – something we've put forward without compromise – is extremely rewarding. And we’re just getting started."