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The Long Dark
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The Long Dark

Dang, I need this game.

Early Access continues to be a boon for open-world survival simulators, even unwavering artsy ones. It's a ways from DayZ's two million (a year ago) or Rust's half a million in a month, but still impressive that after four months of availability on Early AccessThe Long Dark has coaxed 258,251 paying players. 

Good on 'em. And good on the 25% of players who have managed to survive five days. The next update is doubling the size of the sandbox (the story mode comes when it hits a full release). 

"Our goal with The Long Dark was to create a very different type of experience – an artistic survival game – and we were prepared for the game to be quite niche as a result," creative director Raphael Van Lierop said in a press release. "Thinking that a quarter of a million people have embraced our vision, even in this early state – something we've put forward without compromise – is extremely rewarding. And we’re just getting started."

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