Hamish Todd is a journalist and playwright. His work has appeared on Kotaku, Insert Credit, and Action Button. It is his ambition to write about level design with all the seriousness that it deserves.
Sushi Bar Samurai was a game about making sushi for ghosts caught between worlds. It was made by one man, Casey Muratori, who had saved up enough money that he was able to work on the project for three and a half years.
Sushi Bar Samurai got a lot of attention directed at its somber visuals and its extraordinary music generating system, both of which Muratori created entirely by himself. A version was playable at PAX 2008 -- at that point the game was close to completion.
But something happened to Muratori at PAX that made him reluctant to release the game. In fact, he decided he would never be able to release it, despite everything he had put into it. He packed it all in and went back to his old job, programming. Between all his hobbies, he’s since made everything except videogames: he’s writing books and articles, composed music, and appeared in hilarious podcasts and cartoons.
What made him want to give up on the game?