I think we, as an industry, have given Super Meat Boy a little too much credit. At its best, the game's worlds consist of tightly designed levels that carefully build upon each other, tutorializing through extensive trial and error. At its worst, it's just obnoxiously difficult. Every time people laud the game's tight control scheme, I feel like I'm missing something. There's just enough of a margin for error that Meat Boy's later gauntlets feel all the more taxing.
It's great that Sony is giving away the PlayStation 4/PS Vita port for free, but it's difficult to imagine who this is for. If the existence of a super difficult platformer didn't entice you when it dropped on Xbox 360 or Steam, then maybe you're not the right audience for this re-release.