Flying is great. Fighting while flying is pretty great, too, but for some reason, dogfighting in good ol' atmosphere hasn't caught on as quickly as dogfighting in space. Despite the resurgence of space games brought on by the rise of crowdfunding and indie development, "sky-shooters" outside the niche simulation market remain in somewhat short supply.
Strike Vector is the kind of game that aims to scratch that itch, and several more besides. Heck, the fact that it says "Brutal Aerial FPS" right on the figurative box is an apt descriptor for what developer Ragequit Corporation is attempting to do.
The only question is if they've enough thrust to send their little game soaring.