Special Forces: Team X looked to fill a certain void in the PC market. One without the joint effects of chest-high walls, competitive multiplayer, and a cover system. Mass Effect 3's multiplayer helped bring third-person cover-based shooting to the PC, and it was good at best. I remember feeling as if it was pretty standard at the time. But then, oh how does the saying go? You don't know what you got ‘til…you play an absolutely terrible game that tries for the same thing.