Transcending more than just history, Soulcalibur II was the envy of every arcade-to-home conversion back in 2003. A feature-rich fighter, Namco’s weapon-based brawler exemplified perfection with deep mechanics, memorable characters, stunning visuals, and robust modes.
Additionally, its console iterations included console specific guest characters: The Legend of Zelda’s Link on GameCube; comic book icon Spawn on Xbox; and from Namco’s other 3D fighter Tekken, Heihachi Mishima on the PS2. It was unprecedented at the time, so much so that it caused quite a commotion amongst fanboys as they clamored which system had it best.
But how do you improve a game that already borders on perfection? Is it even humanly possible? Can the jump to HD and the inclusion of online instill the same passion in fans that fueled Soulcalibur II all those years ago? To me, these are the questions Namco and the team at Project Soul were faced with when they announced Soulcalibur II HD Online for XBLA and PSN earlier this year -- an update to a game that set the gold standard for the series.
Well, the short answer…a half-hearted “kind of.”... read more