Silent Hill: Book of Memories is today getting a patch, making substantial improvements to the way the game plays. Based on player feedback, WayForward is hoping to make its PS Vita dungeon crawler a "kinder" experience by removing some of the less enjoyable elements.
The studio told Rely on Horror that it has removed the nasty penalty for dying on a stage. Rather than boot you out of a game upon death, BoM now restarts the stage while maintaining character progress, ending the risk of losing up to half an hour of gameplay on any given stage. The excruciatingly annoying poison traps have also been nerfed, no longer able to one-hit kill a player and inflicting damage for a shorter period of time.
General balancing improvements are also coming, specifically dealing with enemy HP and damage. Overall, the patch looks to address many of the problems I found with it in my review of the game.