Let’s rewind to E3 2009. I’m inside LucasArts’ conference room. I’m a few minutes early for the Star Wars: The Old Republic presentation. They have food and drink in both corners of the entrance. I’m told to help myself, but I can’t find anything that isn’t bloated with sugars and salt. I’m told to look around and watch a few games in action before the demonstration starts. I see a man dressed as a Stormtrooper leaning against a wall in the back center of the room. I approach him and ask if his feet hurt.
Then, out of the corner of my eye, I see two demonstration kiosks. One is for Telltale Games’ Tales of Monkey Island series. The other is for Secret of Monkey Island: Special Edition. I’m floored. Shocked. Dazzled. I listen to the presenter intently, consumed by a flurry of emotion. It’s like my dog came home after leaving the family for nineteen years. It’s amazing, one of those “I saw God’s face” kind of experiences.
And it’s finally here. On Wednesday morning, LucasArts’ Secret of Monkey Island: Special Edition released on Xbox LIVE Arcade. I was optimistic about the title. Would the enhancements change the core game for the worse? Or will they make it better?