Richard & Alice is, ostensibly, an adventure game. It's simply presented, short, indie fare made created by the two-man team of former games journalist Ashton Raze and Lewis Denby. Underneath its brevity and simplicity, however, is a story that has left me rather distressed.
Upon finishing it, a feat that only took a couple of hours, I gushed at the nearest person about feelings and lots of other things that I keep bottled up because I'm a gruff man who doesn't like to cry. They didn't really care, though, because they were watching the news.
So here I am, wanting to tell you the same things, but I can't, because that would render the experience of playing it for yourself somewhat pointless, or at least less satisfying. Such is the horror of reviewing a title with exceedingly simple mechanics but a wonderful narrative.