The prosperous settlement of Castletown had everything its residents could possibly desire. Lumbering giants had turned a once barren wasteland into a fertile coastal forest, and like titanic servants they had places mines, plants, and animals for the townsfolk to consume and exploit. What began as a dinky village had grown into a mighty town filled with hustle and bustle.
Yet these spoon-fed tiny people were not content. They had everything, but they wanted more. Their gaze drifted across the ocean to the newly founded village of Legionville, nothing more than a handful of tents surrounded by a swamp. The warriors of Castletown took to their ships, and sailed across the ocean, their spears at the ready. Mere minutes after arriving in the swamp, they had utterly decimated Legionville.
And so it was with a heavy heart that I ordered my giants to turn against their charges, pummelling the ground, throwing toxic sludge at the scurrying, shrieking townsfolk. Castletown was no more, punished by their god for their misdeeds.
A god sim with the hint of a puzzle game, Reus makes players the caretakers and guardians of humanity while also giving them the tools to destroy them should their children become too greedy. At first it plays like a simple game that would be more at home on an iPad, before eventually revealing itself to be a deep, tricky strategy title that will swallow up hours of your life.