Something happened between 2002 and 2003. Gamers and critics suddenly stopped praising Resident Evil as one of gaming's best series and started calling it dated, clunky, and boring. Take Resident Evil Code: Veronica. Upon its release, GameSpot called it the best of its genre, but by the time the GameCube port came around in December 2003, the site labeled it "obsolete." You don't need to go further than the port's Metacritic page to see that GameSpot wasn't alone.
The crux of the criticism came down to convenience. Tank controls, slow combat, and limited saves were no longer common practice. But great games have never been about convenience -- they are about challenges to survive by learning your environment and abilities. Resident Evil does this very well, and no series entry did it better than the 2002 GameCube remake of the PlayStation debut.
Once and for all, let's lay to rest this misguided talk of Resident Evil's being obsolete. Not only is the series still relevant, it's timeless. The problem isn't with the game but with the critics who have gone soft and lost good judgment. And if I sound bitter, it's because of those critics that Capcom won't make another title in the style of this classic survival horror adventure.