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Project AM2R
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11-11-2011

Project AM2R

Over two and half years ago, we learned of DoctorM64's Project AM2R, a fan remake of Metroid II: Return of Samus that promised to update the spinach-hued Game Boy title in much the same way the NES original was overhauled for the GBA. Since then, aside from a little proof-of-concept teaser, we haven't seen much in the way of major progress. The game is still a ways off, but a demo that covers the first two major zones has been made available and HOLY SH*T.

Metroid II has a very special place in my heart. Whereas other people hold Super Metroid or Metroid Prime in high esteem, I consider this supposed "black sheep" of the franchise to be the most effective in creating a sense of helplessness and isolation on an alien world. Part of the reason for my endearment is that it was my introduction to the series, but a bigger reason is that it is one of the very few videogames to truly frighten me on a level no other game could match.

Some of that fear has been mitigated in this remake, but I'm nonetheless excited for what's to come. I played through the demo earlier this week, and now I want to give you a rundown of what you can expect based on my early impressions.

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