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Nova-111  







Updated 03-07-2014
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Nova-111

BitSummit is under way in Kyoto, Japan, and some of the country’s finest independent developers are present to show off their games. One particularly strong showing comes from Funktronic Labs, a studio that’s native to the convention’s city. Funktronic’s game, Nova-111, blends turn-based and real-time action to make for a surprisingly thought-provoking affair.

Nova-111 is partially named after the game’s main objective. Lost in space are 111 scientists, and it’s up to a space crew to rescue them. What follows is a trek through level after level filled with alien enemies and secret items.

The most endearing aspect of Nova-111 is the way that it presents its hazards. Some of the earlier encounters may feature enemies that are simply turn-based attackers. These are easy enough to dispose of – back up when they’re ready to strike, and just run into them on your turn. Simple stuff.

However, the game quickly adds more elements to make everything feel so wonderfully cerebral. For example, spikes on the ceiling will drop in real-time after the ship flies under them, or some enemies will explode a few seconds after they’re first attacked. A smart player can engage an enemy and lure it to these spike traps, or perfectly time their movements to use an explosion to kill all nearby aliens.

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