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No One Lives Forever  







Updated 11-27-2012
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No One Lives Forever

[Getting It Right is a monthly series in which I take a look at the elements that make up a classic game. What were the key ingredients that set it apart and make it hold up to this day? Read on to find out.]

Some of the greatest action heroes are the ones that rarely use a gun. Indiana Jones uses his whip and wit to escape artifact-crazed nazis, Bruce Lee used his fists, and James Bond uses gadgets and espionage. Well, that is if you are talking about Bond films. Bond games tend to focus only on the high speed chases, explosions, and gunfights. He rarely uses his gadgets, and missions take place far away from nightclubs and exotic resorts. Bond games are cut and dried first-person shooters that happen to star 007.

And, this is why I love No One Lives Forever: It’s the best James Bond game ever made, even if it doesn’t star Bond. Cate Archer is Bond’s videogame equal. She is smart, witty, and deadly with a 9mm. Unlike the Bond games, NOLF makes the player feel like a spy, sneaking in the shadows, trading intel with codenamed agents, and using gadgets to bypass tripwires.

I want a James Bond game like NOLF, but I have my doubts that it’d be as good.

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