When No More Heroes was first released on the Wii back in 2008, I'd never played anything quite like it, and that was a good thing. In fact, Anthony Burch and I thought it was a great thing, and plenty of other gamers seemed to agree.
That game marked the first time that surrealist game developer Suda51 was able to gain some traction with the mainstream. In true Suda style, No More Heroes was extremely strange, with the tendency to try the player's patience at times. Nevertheless, it still had enough raw action, charm, comedy, surprises, and symbolism to win over half a million Wii owners, making it Suda's best-selling original game to date. Neither No More Heroes 2: Desperate Struggle (which mended many of issues present in the first game) nor Shadows of the Damned (released on the presumably more "hardcore-friendly" HD consoles) have managed to sell that well.
I've always thought that No More Heroes would have a good chance at selling on the PS3, as that's the current home of the one current Metal Gear Solid home console title. I figured that if the game were cleaned up a bit and given full HD graphics, then a good amount of the 5 million+ PS3 owners who bought Metal Gear Solid 4 might give the similarly dark and quirky No More Heroes a chance.
Unfortunately, that's not quite what AQ Interactive did with No More Heroes: Heroes' Paradise.