There's a nugget of a solid game here in Nihilumbra. Unlike many of the PlayStation Vita's offerings, it uses the touchscreen in a novel way that doesn't feel tacked on or forced. And the puzzle-platforming is supported well by an ethereal art style, score, and sound design. You just have to wade through a jumble of pseudo-philosophy to get to it.



BeautiFun Games wanted to make an iOS game free of in-app purchases and other pitfalls associated with the free-to-play model. Last year, the studio released Nihilumbra on the iPad to fairly universal critical acclaim. The t...