No time to reload, no need -- this was the attitude of arena first-person shooters in the '90s. Before Valve and Infinity Ward stepped in and shook things up, we PC gamers were more than content with Quake III and Unreal Tournament. These games convinced us to buy mice more expensive than our phones, propelled bedroom slackers into eSports stars, and kept our parents' phone lines busy day in and day out.
Yet here we are in 2012. Unreal Tournament III is five years behind us, Quake Arena Arcade has been forgotten (for good reason), and The Punisher: No Mercy stands as a reminder of how wrong things can go in this sub-genre.
Enter Nexuiz. It's a traditional arena FPS, but that's a bold and novel concept when the genre has all but died over the last decade. But instead of paving a path away from military shooters, Nexuiz only puts one more nail into the arena shooter's coffin.