Several questions have been swirling about the latest Monster Hunter games for 3DS and their potential requirement of *rolls eyes* the new slide pad attachment. Since Monster Hunter is literally the biggest thing in Japanese gaming right now, there is no shortage of media covering the various ins and outs of the upcoming Monster Hunter Tri G.
I have gathered a collection of hands-on gameplay videos, and three things are immediately noticeable:
Item management on the touch screen is a breeze.
Loading between zones has been significantly reduced since the Wii version.
Nubageddon is completely absent, yet the camera controls are fantastic.
That's right. All the demo stations for the game did not use the new slide pad, and somehow the game did not play like garbage. In fact, just from these brief videos, not only are the MonHun controls on 3DS functional, they are also incredibly fluid and demonstrably far superior to what PSP users were saddled with. It makes me wonder why anyone honestly believes a second stick is needed at all.
Hit the jump for more vids plus a brief explanation of the new controls.