Updated 05-27-2014
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Monochroma

Stop me if you've heard this one. A young boy must journey through an oppressive greyscale world, navigating through deadly traps, manipulating objects in order to solve physics-based platforming puzzles, all while delivering a wordless narrative to the player. Indeed, Monochroma shares a few characteristics with the acclaimed title LIMBO, and the two have been compared extensively, but it exists very much as its own entity as well.

For one, Monochroma tells a tale of a robot-producing corporation that is probably hiding its more sinister motives. For two, it uses splashes of color in addition to the greyscale palette to highlight elements and add a bit of visual interest. For three, it suffers from poor control and mundane puzzle design that mar the whole experience.

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